Hidden Danger
I'm going for a feeling of exploring in the dark, in danger, where you might get jumped suddenly.

I want to expand the player side to a party of humans, and, well, you probably won't all be making it out alive... at least that's the idea! Sad decisions of who in your party to sacrifice, and when/how, maybe could lead to a strategy/horror game, I hope.
Obviously a long way to go, but seems okay for the first evening. I have the movement, the darkness revealing as you go, and the monster that lurks and then springs into action when you reveal it.