{"author_link":"\/users\/call-me-nutty","author_name":"Call_me_Nutty","author_uid":"call-me-nutty","comments":[],"epoch":1543657872,"event":"LD43","format":"md","ldjam_node_id":129901,"likes":7,"metadata":{"p_key":"123430","p_author":"Call_me_Nutty","p_authorkey":"1051717","p_urlkey":"339518","p_title":"Humble Beginnings","p_cat":"LDJam ","p_event":"LD43","p_time":"1543657872","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1051717","us_name":"Call_me_Nutty","us_username":"call-me-nutty","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":51717,"body":"As always, every project starts as a basic prototype.\n\n![boop!.gif](\/\/\/raw\/50a\/c\/z\/1b332.gif)\n\nSquares, Triangles. That's never changed. And after one hour of development my Firing and Movement mechanic are actually complete already. I was actually _on schedule_ with that, crazy. With the lazors I tried to implement object pooling initially (something I've never done before) but then I realised that \n1. Time\n2. It's literally a sprite that has a few variables and adds some forces upon instantiation.\n\nI did learn something though, cooldown between shots (at least how to implement it _properly_) so that's fun! Time to program my first baddie, \"The Midget Cruiser\"\n\nTea Counter: 0","comments":0,"created":"2018-12-01T09:43:21Z","files":[],"files-timestamp":0,"id":129901,"love":7,"love-timestamp":"2018-12-01T12:27:01Z","meta":[],"modified":"2018-12-01T12:27:01Z","name":"Humble Beginnings","node-timestamp":"2018-12-01T09:55:55Z","parent":120716,"parents":[1,5,9,120415,120716],"path":"\/events\/ludum-dare\/43\/sirius-galactica\/humble-beginnings","published":"2018-12-01T09:51:12Z","scope":"public","slug":"humble-beginnings","subsubtype":"","subtype":"","type":"post","version":374427},"node_metadata":{"n_key":"129901","n_urlkey":"339518","n_parent":"120716","n_path":"\/events\/ludum-dare\/43\/sirius-galactica\/humble-beginnings","n_slug":"humble-beginnings","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"51717","n_created":"1543657401","n_modified":"1543667221","n_version":"374427","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/sirius-galactica\/humble-beginnings","text":"As always, every project starts as a basic prototype.\n\n![boop!.gif](\/\/\/raw\/50a\/c\/z\/1b332.gif)\n\nSquares, Triangles. That's never changed. And after one hour of development my Firing and Movement mechanic are actually complete already. I was actually _on schedule_ with that, crazy. With the lazors I tried to implement object pooling initially (something I've never done before) but then I realised that \n1. Time\n2. It's literally a sprite that has a few variables and adds some forces upon instantiation.\n\nI did learn something though, cooldown between shots (at least how to implement it _properly_) so that's fun! Time to program my first baddie, \"The Midget Cruiser\"\n\nTea Counter: 0","title":"Humble Beginnings","wayback_source":[]}