{"author_link":"\/users\/brazmogu","author_name":"BrazMogu","author_uid":"brazmogu","comments":[],"epoch":1543664034,"event":"LD43","format":"md","ldjam_node_id":130012,"likes":0,"metadata":{"p_key":"123471","p_author":"BrazMogu","p_authorkey":"1037820","p_urlkey":"339559","p_title":"Fighting Against the Blank","p_cat":"LDJam ","p_event":"LD43","p_time":"1543664034","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1037820","us_name":"BrazMogu","us_username":"brazmogu","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":37820,"body":"I can't believe it's been 4 Ludum Dares since the last time :open_mouth: \n\nAnyway, this theme has me thinking on many many many ways a game can be made with sacrifices as part of its core... I've thought about making a Lemmings-like game where sacrificing units is necessary to open the path to the end... I've thought about a visual novel with an emphasis on resource management and deciding who gets to live through the end... I've thought about a game in which food and fuel are the same resource and rationing the resource pool is necessary in order to both escape and survive.\n\nAnd, in the end, I'm going for a tower defense where resources are farmed not from killing enemies, but from literally farming towers. Which is great, because in general farming\/planting mechanics do attract me in a game. :smile: \n\nWell, time to fire the L\u00d6VE development environment and get this game going!","comments":2,"comments-timestamp":"2018-12-02T01:28:38Z","created":"2018-12-01T10:45:35Z","files":[],"files-timestamp":0,"id":130012,"love":0,"meta":[],"modified":"2018-12-02T01:28:38Z","name":"Fighting Against the Blank","node-timestamp":"2018-12-01T11:33:54Z","parent":124480,"parents":[1,5,9,120415,124480],"path":"\/events\/ludum-dare\/43\/harvest-defense\/fighting-against-the-blank","published":"2018-12-01T11:33:54Z","scope":"public","slug":"fighting-against-the-blank","subsubtype":"","subtype":"","type":"post","version":374779},"node_metadata":{"n_key":"130012","n_urlkey":"339559","n_parent":"124480","n_path":"\/events\/ludum-dare\/43\/harvest-defense\/fighting-against-the-blank","n_slug":"fighting-against-the-blank","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37820","n_created":"1543661135","n_modified":"1543714118","n_version":"374779","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/harvest-defense\/fighting-against-the-blank","text":"I can't believe it's been 4 Ludum Dares since the last time :open_mouth: \n\nAnyway, this theme has me thinking on many many many ways a game can be made with sacrifices as part of its core... I've thought about making a Lemmings-like game where sacrificing units is necessary to open the path to the end... I've thought about a visual novel with an emphasis on resource management and deciding who gets to live through the end... I've thought about a game in which food and fuel are the same resource and rationing the resource pool is necessary in order to both escape and survive.\n\nAnd, in the end, I'm going for a tower defense where resources are farmed not from killing enemies, but from literally farming towers. Which is great, because in general farming\/planting mechanics do attract me in a game. :smile: \n\nWell, time to fire the L\u00d6VE development environment and get this game going!","title":"Fighting Against the Blank","wayback_source":[]}