{"author_link":"\/users\/totalaj","author_name":"totalaj","author_uid":"totalaj","comments":[],"epoch":1543665787,"event":"LD43","format":"md","ldjam_node_id":130102,"likes":4,"metadata":{"p_key":"123500","p_author":"totalaj","p_authorkey":"1078647","p_urlkey":"339588","p_title":"Getting to some base mechanics","p_cat":"LDJam ","p_event":"LD43","p_time":"1543665787","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1078647","us_name":"totalaj","us_username":"totalaj","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":78647,"body":"Reinventing the wheel is my line of business.\nWe're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback.\n![a.gif](\/\/\/raw\/733\/31\/z\/1b38d.gif)\n\nOther than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done.\n![aaa.png](\/\/\/raw\/733\/31\/z\/1b38f.png)\n\nLoving everyone's progress I'm seeing here!","comments":0,"created":"2018-12-01T11:54:38Z","files":[],"files-timestamp":0,"id":130102,"love":4,"love-timestamp":"2018-12-01T12:38:15Z","meta":[],"modified":"2018-12-01T12:38:15Z","name":"Getting to some base mechanics","node-timestamp":"2018-12-01T12:03:07Z","parent":120422,"parents":[1,5,9,120415,120422],"path":"\/events\/ludum-dare\/43\/devilman-tossbaby\/getting-to-some-base-mechanics","published":"2018-12-01T12:03:07Z","scope":"public","slug":"getting-to-some-base-mechanics","subsubtype":"","subtype":"","type":"post","version":374851},"node_metadata":{"n_key":"130102","n_urlkey":"339588","n_parent":"120422","n_path":"\/events\/ludum-dare\/43\/devilman-tossbaby\/getting-to-some-base-mechanics","n_slug":"getting-to-some-base-mechanics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"78647","n_created":"1543665278","n_modified":"1543667895","n_version":"374851","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/devilman-tossbaby\/getting-to-some-base-mechanics","text":"Reinventing the wheel is my line of business.\nWe're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback.\n![a.gif](\/\/\/raw\/733\/31\/z\/1b38d.gif)\n\nOther than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done.\n![aaa.png](\/\/\/raw\/733\/31\/z\/1b38f.png)\n\nLoving everyone's progress I'm seeing here!","title":"Getting to some base mechanics","wayback_source":[]}