{"author_link":"\/users\/porcus-pie","author_name":"Porcus_Pie","author_uid":"porcus-pie","comments":[],"epoch":1543666728,"event":"LD43","format":"md","ldjam_node_id":130115,"likes":3,"metadata":{"p_key":"123507","p_author":"Porcus_Pie","p_authorkey":"1000418","p_urlkey":"339595","p_title":"Day One Progress - Working title Recall","p_cat":"LDJam ","p_event":"LD43","p_time":"1543666728","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000418","us_name":"Porcus_Pie","us_username":"porcus-pie","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":6,"author":418,"body":"I'm actually going somewhere I'm happy with, that's new.\n\nThe concept isn't that complicated, mainly it's a platformer, but everytime you die you can pick up and throw your body around to either create new platforms or hit switches etc. I was having trouble finding an art style that fitted both the  gameplay and concept, so I just said screw it and did a minimalist type design, somewhat like \"Thomas was Alone\" and similar games. The main thing that I need to nail now is level design, as it controls really smoothly. It's the first time I'm really focusing on programming with a controller and I'm suprised how well it's going. Probably going to screw up tomorrow due to how well today's gone.\n\n![2018-12-01 (4).png](\/\/\/raw\/2a1\/z\/1b394.png)\n\nEveryone's games look fantastic, and I can't wait to play them. Good luck!","comments":0,"created":"2018-12-01T12:09:13Z","files":[],"files-timestamp":0,"id":130115,"love":3,"love-timestamp":"2018-12-01T12:45:24Z","meta":[],"modified":"2018-12-01T12:45:24Z","name":"Day One Progress - Working title Recall","node-timestamp":"2018-12-01T12:19:31Z","parent":120872,"parents":[1,5,9,120415,120872],"path":"\/events\/ludum-dare\/43\/recall\/day-one-progress-working-title-recall","published":"2018-12-01T12:18:48Z","scope":"public","slug":"day-one-progress-working-title-recall","subsubtype":"","subtype":"","type":"post","version":374896},"node_metadata":{"n_key":"130115","n_urlkey":"339595","n_parent":"120872","n_path":"\/events\/ludum-dare\/43\/recall\/day-one-progress-working-title-recall","n_slug":"day-one-progress-working-title-r","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"418","n_created":"1543666153","n_modified":"1543668324","n_version":"374896","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/recall\/day-one-progress-working-title-recall","text":"I'm actually going somewhere I'm happy with, that's new.\n\nThe concept isn't that complicated, mainly it's a platformer, but everytime you die you can pick up and throw your body around to either create new platforms or hit switches etc. I was having trouble finding an art style that fitted both the  gameplay and concept, so I just said screw it and did a minimalist type design, somewhat like \"Thomas was Alone\" and similar games. The main thing that I need to nail now is level design, as it controls really smoothly. It's the first time I'm really focusing on programming with a controller and I'm suprised how well it's going. Probably going to screw up tomorrow due to how well today's gone.\n\n![2018-12-01 (4).png](\/\/\/raw\/2a1\/z\/1b394.png)\n\nEveryone's games look fantastic, and I can't wait to play them. Good luck!","title":"Day One Progress - Working title Recall","wayback_source":[]}