{"author_name":"StefanDJagers","cat":"LD #34","comments":[],"epoch":1449753000,"likes":1,"metadata":{"p_key":"12363","p_author":"StefanDJagers","p_authorkey":"50314","p_urlkey":"47614","p_title":"Update on tools","p_cat":"LD #34","p_event":"LD34","p_time":"1449753000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"50314","us_name":"StefanDJagers","us_username":"stefandjagers","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>As some of you might know, I have been working on my own 3D JavaScript library for HTML5 Canvas (without WebGL). It works, so that&#8217;s great! Unfortunately, the fps can&#8217;t get over 30. So, for this Ludum Dare, I will be making a 2D game instead of a 3D one.<\/p>\n <p>This was just a little update, I hope all of you guys are going to have an amazing Ludum Dare this weekend! (I&#8217;m extremely hyped, so I will have a great one for sure \ud83d\ude09 )<\/p>\n <p>-Stefan-<\/p>","time":"December 10th, 2015 8:10 am","title":"Update on tools"}