{"author_link":"\/users\/xesenix","author_name":"xesenix","author_uid":"xesenix","comments":[],"epoch":1543679102,"event":"LD43","format":"md","ldjam_node_id":130457,"likes":1,"metadata":{"p_key":"123670","p_author":"xesenix","p_authorkey":"1006576","p_urlkey":"339758","p_title":"The greatest sacrafice mechanic ready","p_cat":"LDJam ","p_event":"LD43","p_time":"1543679102","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1006576","us_name":"xesenix","us_username":"xesenix","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":6576,"body":"So I have spent the last 13h mostly coding and balancing prototype UX is pretty crappy but the mechanic is playable probably I need to add some win conditions now you can only lose or play forever. Also, I have created some soundtrack to test my dynamic soundtrack library I have used in this project.\nNow I want to clean up the interface and some nice graphics current version http:\/\/ld43.xesenix.pl\/.\n![ludumdare_43_00.png](\/\/\/raw\/0b9\/1\/z\/1b470.png)","comments":0,"created":"2018-12-01T15:38:23Z","files":[],"files-timestamp":0,"id":130457,"love":1,"love-timestamp":"2018-12-01T16:29:44Z","meta":[],"modified":"2018-12-01T16:29:44Z","name":"The greatest sacrafice mechanic ready","node-timestamp":"2018-12-01T15:45:02Z","parent":126387,"parents":[1,5,9,120415,126387],"path":"\/events\/ludum-dare\/43\/the-greatest-sacrifice\/the-greatest-sacrafice-mechanic-ready","published":"2018-12-01T15:45:02Z","scope":"public","slug":"the-greatest-sacrafice-mechanic-ready","subsubtype":"","subtype":"","type":"post","version":375748},"node_metadata":{"n_key":"130457","n_urlkey":"339758","n_parent":"126387","n_path":"\/events\/ludum-dare\/43\/the-greatest-sacrifice\/the-greatest-sacrafice-mechanic-ready","n_slug":"the-greatest-sacrafice-mechanic-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6576","n_created":"1543678703","n_modified":"1543681784","n_version":"375748","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/the-greatest-sacrifice\/the-greatest-sacrafice-mechanic-ready","text":"So I have spent the last 13h mostly coding and balancing prototype UX is pretty crappy but the mechanic is playable probably I need to add some win conditions now you can only lose or play forever. Also, I have created some soundtrack to test my dynamic soundtrack library I have used in this project.\nNow I want to clean up the interface and some nice graphics current version http:\/\/ld43.xesenix.pl\/.\n![ludumdare_43_00.png](\/\/\/raw\/0b9\/1\/z\/1b470.png)","title":"The greatest sacrafice mechanic ready","wayback_source":[]}