{"author_link":"\/users\/call-me-nutty","author_name":"Call_me_Nutty","author_uid":"call-me-nutty","comments":[],"epoch":1543686070,"event":"LD43","format":"md","ldjam_node_id":130596,"likes":6,"metadata":{"p_key":"123759","p_author":"Call_me_Nutty","p_authorkey":"1051717","p_urlkey":"339847","p_title":"Not this again...","p_cat":"LDJam ","p_event":"LD43","p_time":"1543686070","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1051717","us_name":"Call_me_Nutty","us_username":"call-me-nutty","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":51717,"body":"I'm getting serious flashbacks to LD41 and LD40 here; confident as balls by the end of Saturday, one bug BAM! Whole Sunday gone trying to fix it. Before we get to THAT though, let's look at the positives! I spent around an hour getting _most_ of the art done and, well, the game definitely doesn't _look_ like a prototype anymore.\n![LD 43 Gif 2.gif](\/\/\/raw\/50a\/c\/z\/1b4de.gif)\n(I also decided to test out triple guns since that's something I actually implemented pretty well; just stick a few guns on the player and it works out of the box). I think the game looks pretty kewl for what it is, decided to use an NES Colour Pallet so there was at least some consistency. Otherwise I'm probably going to light up the lasers so they stand out more.\n\nOk, now all I have to do is add in the 'round finished' area and then it's just trying to cram in as much general content as possible. Since I'm not inept at programming anymore I shouldn't run across as many painfully obvious bugs as I did in earlier Compos' as I move forward. Fingers crossed. 3 - 4 more hours of Saturday left.\n\n---\nAlso, I forgot last time, \n\nTea Counter: 2","comments":2,"comments-timestamp":"2018-12-01T17:53:50Z","created":"2018-12-01T17:25:23Z","files":[],"files-timestamp":0,"id":130596,"love":6,"love-timestamp":"2018-12-01T20:40:52Z","meta":[],"modified":"2018-12-01T20:40:52Z","name":"Not this again...","node-timestamp":"2018-12-01T17:43:53Z","parent":120716,"parents":[1,5,9,120415,120716],"path":"\/events\/ludum-dare\/43\/sirius-galactica\/not-this-again","published":"2018-12-01T17:41:10Z","scope":"public","slug":"not-this-again","subsubtype":"","subtype":"","type":"post","version":376187},"node_metadata":{"n_key":"130596","n_urlkey":"339847","n_parent":"120716","n_path":"\/events\/ludum-dare\/43\/sirius-galactica\/not-this-again","n_slug":"not-this-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"51717","n_created":"1543685123","n_modified":"1543696852","n_version":"376187","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/sirius-galactica\/not-this-again","text":"I'm getting serious flashbacks to LD41 and LD40 here; confident as balls by the end of Saturday, one bug BAM! Whole Sunday gone trying to fix it. Before we get to THAT though, let's look at the positives! I spent around an hour getting _most_ of the art done and, well, the game definitely doesn't _look_ like a prototype anymore.\n![LD 43 Gif 2.gif](\/\/\/raw\/50a\/c\/z\/1b4de.gif)\n(I also decided to test out triple guns since that's something I actually implemented pretty well; just stick a few guns on the player and it works out of the box). I think the game looks pretty kewl for what it is, decided to use an NES Colour Pallet so there was at least some consistency. Otherwise I'm probably going to light up the lasers so they stand out more.\n\nOk, now all I have to do is add in the 'round finished' area and then it's just trying to cram in as much general content as possible. Since I'm not inept at programming anymore I shouldn't run across as many painfully obvious bugs as I did in earlier Compos' as I move forward. Fingers crossed. 3 - 4 more hours of Saturday left.\n\n---\nAlso, I forgot last time, \n\nTea Counter: 2","title":"Not this again...","wayback_source":[]}