{"author_link":"\/users\/boltkey","author_name":"BoltKey","author_uid":"boltkey","comments":[],"epoch":1543687467,"event":"LD43","format":"md","ldjam_node_id":130620,"likes":6,"metadata":{"p_key":"123772","p_author":"BoltKey","p_authorkey":"1001169","p_urlkey":"339860","p_title":"Huge milestone: first actual level!","p_cat":"LDJam ","p_event":"LD43","p_time":"1543687467","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001169","us_name":"BoltKey","us_username":"boltkey","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":11,"author":1169,"body":"I was scared of this moment. What if the game just doesn't work? What if the puzzle design just is not interesting?\n\nIt took a while to design a reasonably interesting level, but I think I got something nice.\n\nMy dude can push multiple boxes at once, jump over 1 obstacle at a time (as long as the destination space is free), swim in water and chop up bushes. If he is in water, he cannot jump nor push boxes.\n\n![ld43gif4.gif](\/\/\/raw\/194\/z\/1b502.gif)\n\nWhat's next? I need to finalize game mechanics to actually finally implement the sacrifice idea. I need to design a lot of levels. Some story would be nice, let's see how far can I get with it. Sound design will wait till tomorrow. I don't know whether generate synthetic sound or record my own. Synthetic sound fits the art style more, but recording sounds is so much more fun. \n\nAnd maybe, I will even have enough time to animate stuff, that would be nice.","comments":0,"created":"2018-12-01T17:37:46Z","files":[],"files-timestamp":0,"id":130620,"love":6,"love-timestamp":"2018-12-01T18:40:21Z","meta":[],"modified":"2018-12-01T18:40:21Z","name":"Huge milestone: first actual level!","node-timestamp":"2018-12-01T18:04:27Z","parent":122581,"parents":[1,5,9,120415,122581],"path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/huge-milestone-first-actual-level","published":"2018-12-01T18:04:27Z","scope":"public","slug":"huge-milestone-first-actual-level","subsubtype":"","subtype":"","type":"post","version":376269},"node_metadata":{"n_key":"130620","n_urlkey":"339860","n_parent":"122581","n_path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/huge-milestone-first-actual-level","n_slug":"huge-milestone-first-actual-leve","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1169","n_created":"1543685866","n_modified":"1543689621","n_version":"376269","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/huge-milestone-first-actual-level","text":"I was scared of this moment. What if the game just doesn't work? What if the puzzle design just is not interesting?\n\nIt took a while to design a reasonably interesting level, but I think I got something nice.\n\nMy dude can push multiple boxes at once, jump over 1 obstacle at a time (as long as the destination space is free), swim in water and chop up bushes. If he is in water, he cannot jump nor push boxes.\n\n![ld43gif4.gif](\/\/\/raw\/194\/z\/1b502.gif)\n\nWhat's next? I need to finalize game mechanics to actually finally implement the sacrifice idea. I need to design a lot of levels. Some story would be nice, let's see how far can I get with it. Sound design will wait till tomorrow. I don't know whether generate synthetic sound or record my own. Synthetic sound fits the art style more, but recording sounds is so much more fun. \n\nAnd maybe, I will even have enough time to animate stuff, that would be nice.","title":"Huge milestone: first actual level!","wayback_source":[]}