{"author_link":"\/users\/sneakylemon","author_name":"SneakyLemon","author_uid":"sneakylemon","comments":[],"epoch":1543688681,"event":"LD43","format":"md","ldjam_node_id":130669,"likes":8,"metadata":{"p_key":"123799","p_author":"SneakyLemon","p_authorkey":"1125984","p_urlkey":"339888","p_title":"Progress after Day 1","p_cat":"LDJam ","p_event":"LD43","p_time":"1543688681","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1125984","us_name":"SneakyLemon","us_username":"sneakylemon","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":4,"author":125984,"body":"![2018-12-01 19_15_43-Unity 2018.2.17f1 Personal (64bit) - [PREVIEW PACKAGES IN USE] - Main.unity - Sh.png](\/\/\/raw\/02c\/e1\/z\/1b516.png)\n\nSo... we're kind of missing the core mechanic of the game, but other than that, everything's going swimmingly! :D\n\nThe idea is that you will have to knock out and drag villagers to a sacrificial altar and use his soul to empower existing towers. Basic towers are okay, but not very strong. You will lose unless you sacrifice your villagers.\n\nThe villagers, however, don't like being slaughtered in the name of greater \"good\" and will object to you knocking them out, if they see you do it. They will wake up fallen comrades if they notice them lying unconscious on the ground.\n\nThe goal of the game is to survive all the enemy waves while keeping your population level above a certain threshold. How will you do that *and* sacrifice enough villagers to succeed is up to you.\n\nGood fun! :D","comments":0,"created":"2018-12-01T18:19:51Z","files":[],"files-timestamp":0,"id":130669,"love":8,"love-timestamp":"2018-12-03T12:15:56Z","meta":[],"modified":"2018-12-03T12:15:56Z","name":"Progress after Day 1","node-timestamp":"2018-12-01T18:24:41Z","parent":125989,"parents":[1,5,9,120415,125989],"path":"\/events\/ludum-dare\/43\/shamanprotector\/progress-after-day-1","published":"2018-12-01T18:24:41Z","scope":"public","slug":"progress-after-day-1","subsubtype":"","subtype":"","type":"post","version":376336},"node_metadata":{"n_key":"130669","n_urlkey":"339888","n_parent":"125989","n_path":"\/events\/ludum-dare\/43\/shamanprotector\/progress-after-day-1","n_slug":"progress-after-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"125984","n_created":"1543688391","n_modified":"1543839356","n_version":"376336","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/shamanprotector\/progress-after-day-1","text":"![2018-12-01 19_15_43-Unity 2018.2.17f1 Personal (64bit) - [PREVIEW PACKAGES IN USE] - Main.unity - Sh.png](\/\/\/raw\/02c\/e1\/z\/1b516.png)\n\nSo... we're kind of missing the core mechanic of the game, but other than that, everything's going swimmingly! :D\n\nThe idea is that you will have to knock out and drag villagers to a sacrificial altar and use his soul to empower existing towers. Basic towers are okay, but not very strong. You will lose unless you sacrifice your villagers.\n\nThe villagers, however, don't like being slaughtered in the name of greater \"good\" and will object to you knocking them out, if they see you do it. They will wake up fallen comrades if they notice them lying unconscious on the ground.\n\nThe goal of the game is to survive all the enemy waves while keeping your population level above a certain threshold. How will you do that *and* sacrifice enough villagers to succeed is up to you.\n\nGood fun! :D","title":"Progress after Day 1","wayback_source":[]}