{"author_name":"CogComp","cat":"LD #34","comments":[],"epoch":1449730080,"likes":2,"metadata":{"p_key":"12390","p_author":"CogComp","p_authorkey":"16225","p_urlkey":"47641","p_title":"So obviously I\u2019m in! :-)","p_cat":"LD #34","p_event":"LD34","p_time":"1449730080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"16225","us_name":"CogComp","us_username":"\/author\/cogcomp\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Usually this post shows up some time after the theme has been announced, but who am I kidding, right?<\/p>\n <p>Of course I&#8217;m going to participate!<\/p>\n <p>So the tools I&#8217;m going to use this time are:<\/p>\n <p>https:\/\/github.com\/AlexMartinelle\/PicoEngine<\/p>\n <p>The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>It&#8217;s free and opensource so anyone can use it.<\/p>\n <p>Code:Visual Studio 2015 Community Edition<\/p>\n <p>Gfx: Gimp,\u00a0Wings 3D, Blender<\/p>\n <p>Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck everyone!<\/p>","time":"December 10th, 2015 1:48 am","title":"So obviously I\u2019m in! :-)"}