Close Call With Catch 22

So we have been working on our idea for a long while now and have only just come to the realization of the method we were taking makes completing the game development impossible. This is because it requires one layer being the top layer, to allow for clicking on screens and moving them.

However, in order for our characters to be visible, their layer would be needed to be on top. These two layers cannot be merged due to their individual natures.

So we had on our hands a nice case of Case 22.

UNTIL - @renegadepunisher came up with a work around. This work around will set us back a few hours, however it beats starting from scratch on an entirely new idea.

I guess that's how game dev go though.