End of day 1

Progress2.gif

So day 1 is over for me, time to get some sleep.

I focus a bit on art today due to a lack of ideas.

Finally, the concept came from designing randomly and trying to fit it into a game.

  • You'll need to get ressources in levels to finish the game.
  • Levels are timed, you'll lose sanity points if you stay out too late.
  • At the end of the level you'll consume ressources (and get back some sanity).

So in the end, players will have to chose between staying late and risk dying, using ressources as platform to grab more ressources (and losing the ressources used as the platform) or trying to rush through the game but risk not having enough ressources to finish the game.

Sacrifices will be made.