OK. Day One. Complete. Before my eyes drop.

Wanted to stop at 10PM, ended up working till midnight. sigh well, at least I got literally all of the main mechanics done. LD 43 Gif 3.gif The post-round area is complete and I've polished up some of the pre-existing mechanics with minimal balancing. That reminds me that I haven't explained the game at all.


Essentially, galaga-like bullet-hell game where you must keep your oxygen levels high enough so your crew doesn't die. You lose some Oxygen: at the end of every round (determined by your crew number, the thing under the O2 value is the amount lost) and when you're hit by enemy attacks. You can reduce the amount Oxygen lose by ejecting your crew reducing your Oxygen loss, though your fire rate will suffer as a result or at the end of every round destroying a ship which grants you some instant oxygen though they can't aid you in the fight now. That's the bulk of it.

I can now spend the whole of Sunday polishing the balls out of this game as it feels extremely flat right now. But it's been some really successful hours of game dev today. See you tomorrow!