{"author_link":"\/users\/torquilmacleod","author_name":"torquilmacleod","author_uid":"torquilmacleod","comments":[],"epoch":1543708644,"event":"LD43","format":"md","ldjam_node_id":131121,"likes":5,"metadata":{"p_key":"124052","p_author":"torquilmacleod","p_authorkey":"1121994","p_urlkey":"340142","p_title":"Boits Update","p_cat":"LDJam ","p_event":"LD43","p_time":"1543708644","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1121994","us_name":"torquilmacleod","us_username":"torquilmacleod","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":121994,"body":"Got most of the heavy lifting out the way, got a nice flexible entity setup to create as many groups and implemented the sacrificial combat mechanic between the Boit clans. Also implemented a movable camera system so between those level design and tying it up with endgame mechanics and resource collection\/Boit upgrades should be a piece of cake\n\n![Boits.gif](\/\/\/raw\/a8c\/d1\/z\/1b6aa.gif)","comments":0,"created":"2018-12-01T23:53:45Z","files":[],"files-timestamp":0,"id":131121,"love":5,"love-timestamp":"2018-12-02T00:22:09Z","meta":[],"modified":"2018-12-02T00:22:09Z","name":"Boits Update","node-timestamp":"2018-12-01T23:57:24Z","parent":123170,"parents":[1,5,9,120415,123170],"path":"\/events\/ludum-dare\/43\/boits\/boits-update","published":"2018-12-01T23:57:24Z","scope":"public","slug":"boits-update","subsubtype":"","subtype":"","type":"post","version":377519},"node_metadata":{"n_key":"131121","n_urlkey":"340142","n_parent":"123170","n_path":"\/events\/ludum-dare\/43\/boits\/boits-update","n_slug":"boits-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"121994","n_created":"1543708425","n_modified":"1543710129","n_version":"377519","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/boits\/boits-update","text":"Got most of the heavy lifting out the way, got a nice flexible entity setup to create as many groups and implemented the sacrificial combat mechanic between the Boit clans. Also implemented a movable camera system so between those level design and tying it up with endgame mechanics and resource collection\/Boit upgrades should be a piece of cake\n\n![Boits.gif](\/\/\/raw\/a8c\/d1\/z\/1b6aa.gif)","title":"Boits Update","wayback_source":[]}