{"author_link":"\/users\/neon","author_name":"Neon","author_uid":"neon","comments":[],"epoch":1543709826,"event":"LD43","format":"md","ldjam_node_id":131130,"likes":3,"metadata":{"p_key":"124058","p_author":"Neon","p_authorkey":"1000230","p_urlkey":"340148","p_title":"Not going exactly as planned","p_cat":"LDJam ","p_event":"LD43","p_time":"1543709826","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000230","us_name":"Neon","us_username":"neon","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":6,"author":230,"body":"This time I was going to do something different; I stayed up until 7 AM yesterday, so I had three hours from the start to think up an idea, and bootstrap the game I'd make during the weekend! Sadly, I didn't really come up with anything, and ended up just sleeping in a whole lot. Woke up, thought of some ideas too big to handle, and started just making *something*. Now I have a first person template with ~picking items up~ implemented, but that's about it. The more problematic part is that we're halfway, and I have no high level concept for my game.\n\nMaybe I'll make some kinda adventure game, after all, I've kinda implemented the framework for it. [Here's a link to a post with some footage, because you can't upload videos to this website, and gifs of fps games are really big.](https:\/\/moe.neon.moe\/@neon\/101167972839905260)","comments":0,"created":"2018-12-02T00:04:37Z","files":[],"files-timestamp":0,"id":131130,"love":3,"love-timestamp":"2018-12-02T00:30:25Z","meta":[],"modified":"2018-12-02T00:30:25Z","name":"Not going exactly as planned","node-timestamp":"2018-12-02T00:17:06Z","parent":123366,"parents":[1,5,9,120415,123366],"path":"\/events\/ludum-dare\/43\/cult-under-construction\/not-going-exactly-as-planned","published":"2018-12-02T00:17:06Z","scope":"public","slug":"not-going-exactly-as-planned","subsubtype":"","subtype":"","type":"post","version":377581},"node_metadata":{"n_key":"131130","n_urlkey":"340148","n_parent":"123366","n_path":"\/events\/ludum-dare\/43\/cult-under-construction\/not-going-exactly-as-planned","n_slug":"not-going-exactly-as-planned","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"230","n_created":"1543709077","n_modified":"1543710625","n_version":"377581","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/cult-under-construction\/not-going-exactly-as-planned","text":"This time I was going to do something different; I stayed up until 7 AM yesterday, so I had three hours from the start to think up an idea, and bootstrap the game I'd make during the weekend! Sadly, I didn't really come up with anything, and ended up just sleeping in a whole lot. Woke up, thought of some ideas too big to handle, and started just making *something*. Now I have a first person template with ~picking items up~ implemented, but that's about it. The more problematic part is that we're halfway, and I have no high level concept for my game.\n\nMaybe I'll make some kinda adventure game, after all, I've kinda implemented the framework for it. [Here's a link to a post with some footage, because you can't upload videos to this website, and gifs of fps games are really big.](https:\/\/moe.neon.moe\/@neon\/101167972839905260)","title":"Not going exactly as planned","wayback_source":[]}