WIP: Best of Luck in your Future Endeavors

Second Ludum Dare for me. This time I'm making....

a worker management game where you have to lay people off every quarter to balance the budget. corporate periodically issues decrees for you to reduce your budget or increase productivity in exchange for bonuses, which you can use to buy tchotkes to decorate your office.

This art is hopefully not final (especially some of the UI lol), but some work in progress stuff to share -

Overview.PNG

I've mostly been working on setting up the simulation tick today. (randomly generated) Workers slowly become friends with nearby coworkers overtime. Having friends increases their morale. Morale affects their productivity. At the end of every quarter, all employees get a percentage raise as well.

I've also added special highlighting modes to pinpoint who your most expensive and least productive workers are -

ProductivityHighlight.PNG SalaryHighlight.PNG

Next up for me is adding the Quarterly goals you have to hit, then fleshing out hiring & firing workers.