{"author_link":"\/users\/earnso","author_name":"earnso","author_uid":"earnso","comments":[],"epoch":1543714016,"event":"LD43","format":"md","ldjam_node_id":131208,"likes":3,"metadata":{"p_key":"124109","p_author":"earnso","p_authorkey":"1032836","p_urlkey":"340199","p_title":"Day 1: Progress So Far","p_cat":"LDJam ","p_event":"LD43","p_time":"1543714016","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1032836","us_name":"earnso","us_username":"earnso","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":3,"author":32836,"body":"I got the general movement system working with a dialogue handler and combat system with combos. I used Adobe Fuse to generate the characters and some assets from the Unity asset store, such as swords; so far.\n\n![Screenshot 2018-12-02 at 6.50.20 AM.jpg](\/\/\/raw\/440\/8\/z\/1b70b.jpg)\n![Screenshot 2018-12-02 at 6.50.39 AM.jpg](\/\/\/raw\/440\/8\/z\/1b702.jpg)\n![Screenshot 2018-12-02 at 6.50.54 AM.jpg](\/\/\/raw\/440\/8\/z\/1b703.jpg)\n![Screenshot 2018-12-02 at 6.51.13 AM.jpg](\/\/\/raw\/440\/8\/z\/1b704.jpg)\n![Screenshot 2018-12-02 at 6.51.28 AM.jpg](\/\/\/raw\/440\/8\/z\/1b705.jpg)","comments":0,"created":"2018-12-02T01:21:51Z","files":[],"files-timestamp":0,"id":131208,"love":3,"love-timestamp":"2018-12-02T01:34:01Z","meta":[],"modified":"2018-12-02T01:34:01Z","name":"Day 1: Progress So Far","node-timestamp":"2018-12-02T01:26:56Z","parent":130104,"parents":[1,5,9,120415,130104],"path":"\/events\/ludum-dare\/43\/sacrifice-ldjam43\/day-1-progress-so-far","published":"2018-12-02T01:26:56Z","scope":"public","slug":"day-1-progress-so-far","subsubtype":"","subtype":"","type":"post","version":377787},"node_metadata":{"n_key":"131208","n_urlkey":"340199","n_parent":"130104","n_path":"\/events\/ludum-dare\/43\/sacrifice-ldjam43\/day-1-progress-so-far","n_slug":"day-1-progress-so-far","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32836","n_created":"1543713711","n_modified":"1543714441","n_version":"377787","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/sacrifice-ldjam43\/day-1-progress-so-far","text":"I got the general movement system working with a dialogue handler and combat system with combos. I used Adobe Fuse to generate the characters and some assets from the Unity asset store, such as swords; so far.\n\n![Screenshot 2018-12-02 at 6.50.20 AM.jpg](\/\/\/raw\/440\/8\/z\/1b70b.jpg)\n![Screenshot 2018-12-02 at 6.50.39 AM.jpg](\/\/\/raw\/440\/8\/z\/1b702.jpg)\n![Screenshot 2018-12-02 at 6.50.54 AM.jpg](\/\/\/raw\/440\/8\/z\/1b703.jpg)\n![Screenshot 2018-12-02 at 6.51.13 AM.jpg](\/\/\/raw\/440\/8\/z\/1b704.jpg)\n![Screenshot 2018-12-02 at 6.51.28 AM.jpg](\/\/\/raw\/440\/8\/z\/1b705.jpg)","title":"Day 1: Progress So Far","wayback_source":[]}