{"author_link":"\/users\/boltkey","author_name":"BoltKey","author_uid":"boltkey","comments":[],"epoch":1543714294,"event":"LD43","format":"md","ldjam_node_id":131209,"likes":4,"metadata":{"p_key":"124110","p_author":"BoltKey","p_authorkey":"1001169","p_urlkey":"340200","p_title":"Half time closing in, and I am very happy with my progress","p_cat":"LDJam ","p_event":"LD43","p_time":"1543714294","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1001169","us_name":"BoltKey","us_username":"boltkey","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":11,"author":1169,"body":"Already doing polish things such as level transitions, while having just 1 level designed. Got my priorities right! Anyway, I got the game working, and like the visuals already. I am glad I added the animation, it was much easier than I was worried. \n\nSound effects and level design (which includes tutorial, but it will be easy for this game) are the only two tasks needed to be done tomorrow. I don't think I even need menu and all that fancy stuff. Also, I am not going to ruin this with music.\n\nI adjusted the visuals to fit the dark forest environment better. I am starting to like pixel art, it is very satisfying and you can get decent results with moderate effort if you are not experienced.\n\nGoal of each level is to get all the glowing orbs. Getting each orb makes you sacrifice a specific special ability you have.\n\n![ld43gif5.gif](\/\/\/raw\/194\/z\/1b709.gif)\n*The yellow thing is not a funny hat, those are air tanks for breathing underwater* ","comments":0,"created":"2018-12-02T01:22:42Z","files":[],"files-timestamp":0,"id":131209,"love":4,"love-timestamp":"2018-12-02T05:03:34Z","meta":[],"modified":"2018-12-02T05:03:34Z","name":"Half time closing in, and I am very happy with my progress","node-timestamp":"2018-12-02T01:31:34Z","parent":122581,"parents":[1,5,9,120415,122581],"path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/half-time-closing-in-and-i-am-very-happy-with-my-progress","published":"2018-12-02T01:31:34Z","scope":"public","slug":"half-time-closing-in-and-i-am-very-happy-with-my-progress","subsubtype":"","subtype":"","type":"post","version":377814},"node_metadata":{"n_key":"131209","n_urlkey":"340200","n_parent":"122581","n_path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/half-time-closing-in-and-i-am-very-happy-with-my-progress","n_slug":"half-time-closing-in-and-i-am-ve","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1169","n_created":"1543713762","n_modified":"1543727014","n_version":"377814","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/half-time-closing-in-and-i-am-very-happy-with-my-progress","text":"Already doing polish things such as level transitions, while having just 1 level designed. Got my priorities right! Anyway, I got the game working, and like the visuals already. I am glad I added the animation, it was much easier than I was worried. \n\nSound effects and level design (which includes tutorial, but it will be easy for this game) are the only two tasks needed to be done tomorrow. I don't think I even need menu and all that fancy stuff. Also, I am not going to ruin this with music.\n\nI adjusted the visuals to fit the dark forest environment better. I am starting to like pixel art, it is very satisfying and you can get decent results with moderate effort if you are not experienced.\n\nGoal of each level is to get all the glowing orbs. Getting each orb makes you sacrifice a specific special ability you have.\n\n![ld43gif5.gif](\/\/\/raw\/194\/z\/1b709.gif)\n*The yellow thing is not a funny hat, those are air tanks for breathing underwater* ","title":"Half time closing in, and I am very happy with my progress","wayback_source":[]}