A good lookin Forest and Extensive platformer mechanics

ld43_forest1.gif So this has been my work so far. This is my first serious attemp to a platformer and levels with tiles and stuff. I use godot and didn't manage to use kinematic body for a platformer before. So i was like, hey let's give the 2D platformer demo a try. Then I decided to build the game on top of it's character code :D The demo already had movement and jumping tho I added dash, wallslide and wall jump to it. I'm not an artist and drawing sprites was the hardest or me, it took a lot of time to draw the tileset and at least three hours to draw the character's sprite even though I used the sprite from demo as a reference :D (drove on top of it). As for everything else visually going on they were easier. My influence for overusing particles (and parallax) layer in background and forground is Hollow Knight. I took the idea of sun coming from between leaves projecting to the world from Attack on Titan. And leaves are by krita brush presets.Krita brush presets are cool. Now only thing left in my game is additiona mechanics and levels and stuff?