{"author_link":"\/users\/shweep","author_name":"Shweep","author_uid":"shweep","comments":[],"epoch":1543717121,"event":"LD43","format":"md","ldjam_node_id":131255,"likes":11,"metadata":{"p_key":"124134","p_author":"Shweep","p_authorkey":"1126139","p_urlkey":"340224","p_title":"Dialogue and passage of time","p_cat":"LDJam ","p_event":"LD43","p_time":"1543717121","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1126139","us_name":"Shweep","us_username":"shweep","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":126139,"body":"![itstarts7.gif](\/\/\/raw\/bbc\/e1\/z\/1b738.gif)\n\nSo now NPCs will have different dialogues depending on what day is advanced. (It's a bit hacky on how it works, but I rather know how it works than spend time making it super automated). I took longer than I should have though, need to get to writing the actual dialogue and characters.","comments":0,"created":"2018-12-02T02:13:28Z","files":[],"files-timestamp":0,"id":131255,"love":11,"love-timestamp":"2018-12-02T05:00:48Z","meta":[],"modified":"2018-12-02T05:00:48Z","name":"Dialogue and passage of time","node-timestamp":"2018-12-02T02:18:41Z","parent":126140,"parents":[1,5,9,120415,126140],"path":"\/events\/ludum-dare\/43\/rabbitwolf\/dialogue-and-passage-of-time","published":"2018-12-02T02:18:41Z","scope":"public","slug":"dialogue-and-passage-of-time","subsubtype":"","subtype":"","type":"post","version":377920},"node_metadata":{"n_key":"131255","n_urlkey":"340224","n_parent":"126140","n_path":"\/events\/ludum-dare\/43\/rabbitwolf\/dialogue-and-passage-of-time","n_slug":"dialogue-and-passage-of-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"126139","n_created":"1543716808","n_modified":"1543726848","n_version":"377920","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/rabbitwolf\/dialogue-and-passage-of-time","text":"![itstarts7.gif](\/\/\/raw\/bbc\/e1\/z\/1b738.gif)\n\nSo now NPCs will have different dialogues depending on what day is advanced. (It's a bit hacky on how it works, but I rather know how it works than spend time making it super automated). I took longer than I should have though, need to get to writing the actual dialogue and characters.","title":"Dialogue and passage of time","wayback_source":[]}