{"author_link":"\/users\/frenchie","author_name":"frenchie","author_uid":"frenchie","comments":[],"epoch":1543734937,"event":"LD43","format":"md","ldjam_node_id":131444,"likes":0,"metadata":{"p_key":"124236","p_author":"frenchie","p_authorkey":"1002401","p_urlkey":"340326","p_title":"Day Two Progress!","p_cat":"LDJam ","p_event":"LD43","p_time":"1543734937","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1002401","us_name":"frenchie","us_username":"frenchie","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":2401,"body":"Finished up all the abilities \/ mechanics. Replaced all the spheres \/ cubes with some hand-drawn art (coloring todo). Started getting some procedural enemy spawning going.\n\nTODO:\n  - environment art\n  - Better level ramping\n  - Death animations (visual feedback in general)\n  - Main menu\n  - Restart\n  - All SFX \/ music\n  - Better coloring\n\nOh my...\n\nResuming the dev stream at 10 AM PST tomorrow! https:\/\/twitch.tv\/frenchie144\n\n(Better quality gif: [link](https:\/\/gfycat.com\/InfantileWebbedIndigowingedparrot)\n![progress3-small.gif](\/\/\/raw\/169\/z\/1b7f5.gif)","comments":0,"created":"2018-12-02T07:15:18Z","files":[],"files-timestamp":0,"id":131444,"love":0,"meta":[],"modified":"2018-12-02T07:15:37Z","name":"Day Two Progress!","node-timestamp":"2018-12-02T07:15:37Z","parent":123642,"parents":[1,5,9,120415,123642],"path":"\/events\/ludum-dare\/43\/the-expendables\/day-two-progress-1","published":"2018-12-02T07:15:37Z","scope":"public","slug":"day-two-progress-1","subsubtype":"","subtype":"","type":"post","version":378449},"node_metadata":{"n_key":"131444","n_urlkey":"340326","n_parent":"123642","n_path":"\/events\/ludum-dare\/43\/the-expendables\/day-two-progress-1","n_slug":"day-two-progress-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2401","n_created":"1543734918","n_modified":"1543734937","n_version":"378449","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/the-expendables\/day-two-progress-1","text":"Finished up all the abilities \/ mechanics. Replaced all the spheres \/ cubes with some hand-drawn art (coloring todo). Started getting some procedural enemy spawning going.\n\nTODO:\n  - environment art\n  - Better level ramping\n  - Death animations (visual feedback in general)\n  - Main menu\n  - Restart\n  - All SFX \/ music\n  - Better coloring\n\nOh my...\n\nResuming the dev stream at 10 AM PST tomorrow! https:\/\/twitch.tv\/frenchie144\n\n(Better quality gif: [link](https:\/\/gfycat.com\/InfantileWebbedIndigowingedparrot)\n![progress3-small.gif](\/\/\/raw\/169\/z\/1b7f5.gif)","title":"Day Two Progress!","wayback_source":[]}