1st Day recap

Last I have defined my objectives for the day and went for a walk with my dog. He is blind since two years now so it's always adventurous to go anywhere. He is 12 and a half by the way. IMG_20180430.jpg

Anyway, I have under estimated how easy to forget C++ - and I didn't use it for about 4 years now. Luckily I was for more then 15 years before so it was easy to get on the road again. :) I managed to get a decent framework out of the tutorial triangle. It can handle Init, Run, Pause, Resume, Shutdown for app states. Has a scene loading, rendering and switching mechanic. That means I have proper asset loading underneath and has a separate scheduled load/unload cycles. Képkivágás.PNG

(Of course there are lot's of TODOs in there and the code is not that optimal I imagine but I'm still happy with getting my engine that far in the little time I have worked.)

Now I can play with basic shaders, textures and models. Today I have to work some hours but after I get onto the other described mechanics like moving stuff and collision.

I think this still can be finished for the jam. Enjoy the weekend!