{"author_link":"\/users\/shweep","author_name":"Shweep","author_uid":"shweep","comments":[],"epoch":1543763007,"event":"LD43","format":"md","ldjam_node_id":131863,"likes":12,"metadata":{"p_key":"124463","p_author":"Shweep","p_authorkey":"1126139","p_urlkey":"340555","p_title":"Writing dialogue","p_cat":"LDJam ","p_event":"LD43","p_time":"1543763007","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1126139","us_name":"Shweep","us_username":"shweep","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":126139,"body":"![itstarts9.gif](\/\/\/raw\/bbc\/e1\/z\/1ba25.gif)\n\nDo people typically exhaust all dialogue in games like this? Wondering if I should add the option to kill NPCs in-between dialogue chains or after you've obtained all the dialogue for a given person.","comments":4,"comments-timestamp":"2018-12-02T16:56:40Z","created":"2018-12-02T15:01:43Z","files":[],"files-timestamp":0,"id":131863,"love":12,"love-timestamp":"2018-12-02T19:21:10Z","meta":[],"modified":"2018-12-02T19:21:10Z","name":"Writing dialogue","node-timestamp":"2018-12-02T15:03:27Z","parent":126140,"parents":[1,5,9,120415,126140],"path":"\/events\/ludum-dare\/43\/rabbitwolf\/writing-dialogue","published":"2018-12-02T15:03:27Z","scope":"public","slug":"writing-dialogue","subsubtype":"","subtype":"","type":"post","version":379787},"node_metadata":{"n_key":"131863","n_urlkey":"340555","n_parent":"126140","n_path":"\/events\/ludum-dare\/43\/rabbitwolf\/writing-dialogue","n_slug":"writing-dialogue","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"126139","n_created":"1543762903","n_modified":"1543778470","n_version":"379787","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/rabbitwolf\/writing-dialogue","text":"![itstarts9.gif](\/\/\/raw\/bbc\/e1\/z\/1ba25.gif)\n\nDo people typically exhaust all dialogue in games like this? Wondering if I should add the option to kill NPCs in-between dialogue chains or after you've obtained all the dialogue for a given person.","title":"Writing dialogue","wayback_source":[]}