{"author_link":"\/users\/boaromayox","author_name":"boaromayox","author_uid":"boaromayox","comments":[],"epoch":1543765316,"event":"LD43","format":"md","ldjam_node_id":131900,"likes":0,"metadata":{"p_key":"124489","p_author":"boaromayox","p_authorkey":"1000600","p_urlkey":"340581","p_title":"Morning of Day 2","p_cat":"LDJam ","p_event":"LD43","p_time":"1543765316","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000600","us_name":"boaromayox","us_username":"boaromayox","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":600,"body":"Nothing major so far, but I've improved the UI.\n\n![ld43-proto-2.png](\/\/\/raw\/852\/z\/1ba83.png)\n\nI'm wondering whether to change the color of the health bar to gray.\n\nI'm probably going to have to let go of the exploration part, and make it into a purely survival contest sort of game. The longer the player survives, the more sacrifices they have to make, whether it's some of their health or their stamina, or their items.\n\nPS: Instead of **Sublime Text**, I decided to go with **Zerobrane Studio** so I could easily debug this.","comments":0,"created":"2018-12-02T15:37:57Z","files":[],"files-timestamp":0,"id":131900,"love":0,"meta":[],"modified":"2018-12-02T15:46:26Z","name":"Morning of Day 2","node-timestamp":"2018-12-02T15:46:26Z","parent":121946,"parents":[1,5,9,120415,121946],"path":"\/events\/ludum-dare\/43\/$121946\/morning-of-day-2","published":"2018-12-02T15:41:56Z","scope":"public","slug":"morning-of-day-2","subsubtype":"","subtype":"","type":"post","version":379987},"node_metadata":{"n_key":"131900","n_urlkey":"340581","n_parent":"121946","n_path":"\/events\/ludum-dare\/43\/$121946\/morning-of-day-2","n_slug":"morning-of-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"600","n_created":"1543765077","n_modified":"1543765586","n_version":"379987","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/$121946\/morning-of-day-2","text":"Nothing major so far, but I've improved the UI.\n\n![ld43-proto-2.png](\/\/\/raw\/852\/z\/1ba83.png)\n\nI'm wondering whether to change the color of the health bar to gray.\n\nI'm probably going to have to let go of the exploration part, and make it into a purely survival contest sort of game. The longer the player survives, the more sacrifices they have to make, whether it's some of their health or their stamina, or their items.\n\nPS: Instead of **Sublime Text**, I decided to go with **Zerobrane Studio** so I could easily debug this.","title":"Morning of Day 2","wayback_source":[]}