{"author_link":"\/users\/john-gabriel","author_name":"John Gabriel","author_uid":"john-gabriel","comments":[],"epoch":1543767767,"event":"LD43","format":"md","ldjam_node_id":131949,"likes":5,"metadata":{"p_key":"124517","p_author":"John Gabriel","p_authorkey":"1123994","p_urlkey":"340609","p_title":"Progress Update #3","p_cat":"LDJam ","p_event":"LD43","p_time":"1543767767","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1123994","us_name":"John Gabriel","us_username":"john-gabriel","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":123994,"body":"It's coming together! I ended up using Blender a lot more than I had expected this time; just about every screen has a CGI environment in the background.\n\n![pool.jpg](\/\/\/raw\/a54\/e1\/z\/1baea.jpg)\n![pool2.jpg](\/\/\/raw\/a54\/e1\/z\/1baec.jpg)\n![woods3.jpg](\/\/\/raw\/a54\/e1\/z\/1baed.jpg)\n\n...Did anyone else get the urge to go dust off that copy of Myst just now?\n\nAnyway, for the most part, there's just a bit of topping and tailing to go - a title screen, some intro text, and a bit of tweaking the underlying systems - but with the exception of the temple, the game is mostly silent right now. And given the need for some sound effects for the sacrifice, I wonder if my supermarket has any watermelons in stock...","comments":0,"created":"2018-12-02T16:13:48Z","files":[],"files-timestamp":0,"id":131949,"love":5,"love-timestamp":"2018-12-02T17:38:07Z","meta":[],"modified":"2018-12-02T17:38:07Z","name":"Progress Update #3","node-timestamp":"2018-12-02T16:22:47Z","parent":123998,"parents":[1,5,9,120415,123998],"path":"\/events\/ludum-dare\/43\/finding-the-lamb\/progress-update-3","published":"2018-12-02T16:22:47Z","scope":"public","slug":"progress-update-3","subsubtype":"","subtype":"","type":"post","version":380187},"node_metadata":{"n_key":"131949","n_urlkey":"340609","n_parent":"123998","n_path":"\/events\/ludum-dare\/43\/finding-the-lamb\/progress-update-3","n_slug":"progress-update-3","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123994","n_created":"1543767228","n_modified":"1543772287","n_version":"380187","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/finding-the-lamb\/progress-update-3","text":"It's coming together! I ended up using Blender a lot more than I had expected this time; just about every screen has a CGI environment in the background.\n\n![pool.jpg](\/\/\/raw\/a54\/e1\/z\/1baea.jpg)\n![pool2.jpg](\/\/\/raw\/a54\/e1\/z\/1baec.jpg)\n![woods3.jpg](\/\/\/raw\/a54\/e1\/z\/1baed.jpg)\n\n...Did anyone else get the urge to go dust off that copy of Myst just now?\n\nAnyway, for the most part, there's just a bit of topping and tailing to go - a title screen, some intro text, and a bit of tweaking the underlying systems - but with the exception of the temple, the game is mostly silent right now. And given the need for some sound effects for the sacrifice, I wonder if my supermarket has any watermelons in stock...","title":"Progress Update #3","wayback_source":[]}