{"author_name":"gingerBill","cat":"LD #34","comments":[],"epoch":1449663300,"likes":2,"metadata":{"p_key":"12456","p_author":"gingerBill","p_authorkey":"29029","p_urlkey":"47704","p_title":"I might be in\u2026 Retro Style Again!","p_cat":"LD #34","p_event":"LD34","p_time":"1449663300","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29029","us_name":"gingerBill","us_username":"gingerbill","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I might be in this time if I have enough time. Last time I made a very retro style dungeon crawler like Wolfenstein or Mode7 on the SNES. I enjoyed creating my own software renderer.<\/p>\n <p>My previous game used emscripten which converted my C++ code to javascript. This allowed people to play it from within the web browser. This time, I am thinking I should just make it a native program rather and then port it to the web afterwards. If this is the case, I will need to separate the platform the game completely from the get go.<\/p>\n <p>Does anyone know of a way in emscripten to just get the framebuffer pixels without using SDL? Or do you have to use SDL?<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Language: C++<\/li>\n <li>Text Editor: Sublime Text<\/li>\n <li>Web Browser: Chrome\/Firefox<\/li>\n <li>Painting Program: Paint.NET &amp; Photoshop<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld34\/\" rel=\"tag\">ld34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/retro\/\" rel=\"tag\">retro<\/a><\/p>","time":"December 9th, 2015 7:15 am","title":"I might be in\u2026 Retro Style Again!"}