Dawn of the Second Day

I know it's not dawn anymore... but I just woke up due to staying up late last night.

Instead of doing a gif this morning, I did a youtube video walking through one of our test scenes showing off some random things that we've been making. We're going for a Zelda-style in the art and aesthetic, which means no normal maps and no shadows except on important things, which has been an interesting challenge. We're also using blended diffuse maps to get nice smooth blends between different textures.

https://www.youtube.com/watch?v=g4g4ccjJWCY

Anyway - we don't actually have the core gameplay down - interacting with your sacrificial goat, tying him up, feeding him, but a lot of the puzzle elements of the game are kind of ready for some level design tomorrow.