{"author_link":"\/users\/berkin","author_name":"Berkin","author_uid":"berkin","comments":[],"epoch":1543829554,"event":"LD43","format":"md","ldjam_node_id":132408,"likes":9,"metadata":{"p_key":"124751","p_author":"Berkin","p_authorkey":"1052297","p_urlkey":"340844","p_title":"What i learnt ?","p_cat":"LDJam ","p_event":"LD43","p_time":"1543829554","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1052297","us_name":"Berkin","us_username":"berkin","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":52297,"body":"** What i learnt ? **\n\n* Never try new tools in an event\n* Setting *measurable* goals helps (like \"first playable demo should be ready in 12AM\")\n* Concept arts good, designing the game **before** coding better than **while** coding.\n* 48 Hours is enough to make a game, but staying focused is hard.\n* Don't give up when you stuck. Take a break and you will find a way.\n\n*I will be better in next event.* ***Good Luck !***\n*and i would be appriciated if you try and rate my game*","comments":0,"created":"2018-12-02T21:59:24Z","files":[],"files-timestamp":0,"id":132408,"love":9,"love-timestamp":"2018-12-03T11:11:02Z","meta":[],"modified":"2018-12-03T11:11:02Z","name":"What i learnt ?","node-timestamp":"2018-12-03T09:34:29Z","parent":121003,"parents":[1,5,9,120415,121003],"path":"\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem","published":"2018-12-03T09:32:34Z","scope":"public","slug":"what-i-learnt-little-post-mortem","subsubtype":"","subtype":"","type":"post","version":388003},"node_metadata":{"n_key":"132408","n_urlkey":"340844","n_parent":"121003","n_path":"\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem","n_slug":"what-i-learnt-little-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52297","n_created":"1543787964","n_modified":"1543835462","n_version":"388003","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem","text":"** What i learnt ? **\n\n* Never try new tools in an event\n* Setting *measurable* goals helps (like \"first playable demo should be ready in 12AM\")\n* Concept arts good, designing the game **before** coding better than **while** coding.\n* 48 Hours is enough to make a game, but staying focused is hard.\n* Don't give up when you stuck. Take a break and you will find a way.\n\n*I will be better in next event.* ***Good Luck !***\n*and i would be appriciated if you try and rate my game*","title":"What i learnt ?","wayback_source":[]}