All done!
Phew, I'm finally done with my compo entry for LD43, titled "Sacrificial Showdown". I decided to do something I haven't done before, and made a rhythm based music game. It was a lot of fun, but I don't know if I'd ever make another rhythm game again. I spent way too much time debugging timing for user interaction across windows/macOS/html5.
More about my game here: https://ldjam.com/events/ludum-dare/43/sacrificial-showdown



Anyways, I'm looking forward to seeing everyone else's games! Also, if any of you reading this post used Godot engine, let me know. I'm thinking about switching from Gamemaker Studio to Godot, and would like to see/hear more about the engine and it's pros/cons.