{"author_link":"\/users\/kramdar","author_name":"Kramdar","author_uid":"kramdar","comments":[],"epoch":1543809543,"event":"LD43","format":"md","ldjam_node_id":132989,"likes":2,"metadata":{"p_key":"125022","p_author":"Kramdar","p_authorkey":"1057343","p_urlkey":"341124","p_title":"Muscles and the Gun: Postmortem","p_cat":"LDJam ","p_event":"LD43","p_time":"1543809543","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1057343","us_name":"Kramdar","us_username":"kramdar","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":57343,"body":"I can safely say that I am very proud with my second Ludum Dare entry.\n\nYeah the end was stressful as it always is and yeah there could be more polish all around and yeah it turned out a little homoerotic and sure it's debatable whether builds are considered needed to be created within the time limit (I would argue against it) but in the end it seems a lot more well put together than my last entry.\n\nThis time around I approached things in a different order. During LD 40 I went ham on assets right out the gate. I got a few characters, basic animations, and environments to play with. I wound up crunching on getting all the mechanics in and ultimately leaving the level design almost entirely neglected. \n\nThis time I coded first using placeholders. I was able to really nail down the mechanics and the feel I wanted. I made a few enemies with different behaviors and some toggleable geometry. I would have kept refining if I hadn't realized I spent my whole first day already and had no other assets to my name! I woke up the next day in a heavy sweat thinking about everything I'd have to make. \n\nI got music and sfx out of the way first since those also suffered last time. I decided to skip handmade animations in favor of \"animating\" by manipulating the objects in Unity. This was ultimately faster, however looks worse and had a bit of overhead from figuring it out. All the while fixing and modifying the code I wrote yesterday. Unfortunately once again level design came up last and suffers, but there are arguably 3 (counting the tutorial and finale as one) distinct levels each with a dialog interlude between so overall I'm happy with the results. I almost forgot about the grace hour and just made squeezing in a fix to the third level's geometry so you could actually beat it.\n\nI didn't have the best schedule this time around, unlike the near constant attention I gave the last one. If I could do it again I would have planned that better. I would have also made a quick estimated time budget to stick to so I wouldn't burn an entire day on one facet. I was hoping to come up with a more minimalistic idea this time to help as well but there was a kink in the creative juice line and I got stuck to one idea. With better planning, more sleep and relaxation beforehand I may have came up with something better.\n\nAll that being said the dang thing has grown on me.\n\n_good job everyone, gg no re_","comments":2,"comments-timestamp":"2018-12-03T05:00:19Z","created":"2018-12-03T03:37:18Z","files":[],"files-timestamp":0,"id":132989,"love":2,"love-timestamp":"2018-12-03T04:25:56Z","meta":[],"modified":"2018-12-03T05:00:19Z","name":"Muscles and the Gun: Postmortem","node-timestamp":"2018-12-03T03:59:03Z","parent":122079,"parents":[1,5,9,120415,122079],"path":"\/events\/ludum-dare\/43\/muscles-and-the-gun\/muscles-and-the-gun-postmortem","published":"2018-12-03T03:59:03Z","scope":"public","slug":"muscles-and-the-gun-postmortem","subsubtype":"","subtype":"","type":"post","version":387081},"node_metadata":{"n_key":"132989","n_urlkey":"341124","n_parent":"122079","n_path":"\/events\/ludum-dare\/43\/muscles-and-the-gun\/muscles-and-the-gun-postmortem","n_slug":"muscles-and-the-gun-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57343","n_created":"1543808238","n_modified":"1543813219","n_version":"387081","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/muscles-and-the-gun\/muscles-and-the-gun-postmortem","text":"I can safely say that I am very proud with my second Ludum Dare entry.\n\nYeah the end was stressful as it always is and yeah there could be more polish all around and yeah it turned out a little homoerotic and sure it's debatable whether builds are considered needed to be created within the time limit (I would argue against it) but in the end it seems a lot more well put together than my last entry.\n\nThis time around I approached things in a different order. During LD 40 I went ham on assets right out the gate. I got a few characters, basic animations, and environments to play with. I wound up crunching on getting all the mechanics in and ultimately leaving the level design almost entirely neglected. \n\nThis time I coded first using placeholders. I was able to really nail down the mechanics and the feel I wanted. I made a few enemies with different behaviors and some toggleable geometry. I would have kept refining if I hadn't realized I spent my whole first day already and had no other assets to my name! I woke up the next day in a heavy sweat thinking about everything I'd have to make. \n\nI got music and sfx out of the way first since those also suffered last time. I decided to skip handmade animations in favor of \"animating\" by manipulating the objects in Unity. This was ultimately faster, however looks worse and had a bit of overhead from figuring it out. All the while fixing and modifying the code I wrote yesterday. Unfortunately once again level design came up last and suffers, but there are arguably 3 (counting the tutorial and finale as one) distinct levels each with a dialog interlude between so overall I'm happy with the results. I almost forgot about the grace hour and just made squeezing in a fix to the third level's geometry so you could actually beat it.\n\nI didn't have the best schedule this time around, unlike the near constant attention I gave the last one. If I could do it again I would have planned that better. I would have also made a quick estimated time budget to stick to so I wouldn't burn an entire day on one facet. I was hoping to come up with a more minimalistic idea this time to help as well but there was a kink in the creative juice line and I got stuck to one idea. With better planning, more sleep and relaxation beforehand I may have came up with something better.\n\nAll that being said the dang thing has grown on me.\n\n_good job everyone, gg no re_","title":"Muscles and the Gun: Postmortem","wayback_source":[]}