{"author_link":"\/users\/dubthink","author_name":"DubThink","author_uid":"dubthink","comments":[],"epoch":1543828341,"event":"LD43","format":"md","ldjam_node_id":133127,"likes":1,"metadata":{"p_key":"125081","p_author":"DubThink","p_authorkey":"1067307","p_urlkey":"341183","p_title":"51\/64kb - how much I've done so far","p_cat":"LDJam ","p_event":"LD43","p_time":"1543828341","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1067307","us_name":"DubThink","us_username":"dubthink","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":67307,"body":"After spending the majority of yesterday writing graphics code and doing the level design, I moved today onto writing physics and dynamic point lights. I was able to port our renderer's world definition to C++ and set up a sphere-based physics engine. After a bit (lots) of debugging, I've got a character who can run, jump, and generally do human things.\n\nhttp:\/\/www.dubthink.com\/ld43\/demo1.gif\n\nThis evening, I added weapons to the game. By making them reflective, I can show off our world-space reflection system as well.\n\nhttp:\/\/www.dubthink.com\/ld43\/demo2.gif\n\nI'm up to 51,712 bytes out of my 64k limit\/goal now that I've added the audio subsystem. Late last night I had to do a substantial refactoring to use a new build chain after the previous one didn't support the audio system I'm using. Unfortunately, the new audio subsystem doesn't do the thing I thought it did, but it's too late to revert. Tomorrow I'm focused on getting the basic game logic down as well as implementing the main mechanic (yet to be shown).","comments":0,"created":"2018-12-03T08:53:23Z","files":[],"files-timestamp":0,"id":133127,"love":1,"love-timestamp":"2018-12-03T13:01:54Z","meta":[],"modified":"2018-12-03T13:01:54Z","name":"51\/64kb - how much I've done so far","node-timestamp":"2018-12-03T09:12:21Z","parent":130905,"parents":[1,5,9,120415,130905],"path":"\/events\/ludum-dare\/43\/omnibar\/5164kb-how-much-ive-done-so-far","published":"2018-12-03T09:12:21Z","scope":"public","slug":"5164kb-how-much-ive-done-so-far","subsubtype":"","subtype":"","type":"post","version":387937},"node_metadata":{"n_key":"133127","n_urlkey":"341183","n_parent":"130905","n_path":"\/events\/ludum-dare\/43\/omnibar\/5164kb-how-much-ive-done-so-far","n_slug":"5164kb-how-much-ive-done-so-far","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"67307","n_created":"1543827203","n_modified":"1543842114","n_version":"387937","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/omnibar\/5164kb-how-much-ive-done-so-far","text":"After spending the majority of yesterday writing graphics code and doing the level design, I moved today onto writing physics and dynamic point lights. I was able to port our renderer's world definition to C++ and set up a sphere-based physics engine. After a bit (lots) of debugging, I've got a character who can run, jump, and generally do human things.\n\nhttp:\/\/www.dubthink.com\/ld43\/demo1.gif\n\nThis evening, I added weapons to the game. By making them reflective, I can show off our world-space reflection system as well.\n\nhttp:\/\/www.dubthink.com\/ld43\/demo2.gif\n\nI'm up to 51,712 bytes out of my 64k limit\/goal now that I've added the audio subsystem. Late last night I had to do a substantial refactoring to use a new build chain after the previous one didn't support the audio system I'm using. Unfortunately, the new audio subsystem doesn't do the thing I thought it did, but it's too late to revert. Tomorrow I'm focused on getting the basic game logic down as well as implementing the main mechanic (yet to be shown).","title":"51\/64kb - how much I've done so far","wayback_source":[]}