{"author_link":"\/users\/berkin","author_name":"Berkin","author_uid":"berkin","comments":[],"epoch":1543829696,"event":"LD43","format":"md","ldjam_node_id":133154,"likes":15,"metadata":{"p_key":"125096","p_author":"Berkin","p_authorkey":"1052297","p_urlkey":"341198","p_title":"What i learnt ? (Little Post-Mortem)","p_cat":"LDJam ","p_event":"LD43","p_time":"1543829696","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1052297","us_name":"Berkin","us_username":"berkin","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":52297,"body":"** What i learnt ? **\n\n* Never try new tools in an event\n* Setting *measurable* goals helps (like \"first playable demo should be ready in 12AM\")\n* Concept arts good, designing the game **before** coding better than **while** coding.\n* 48 Hours is enough to make a game, but staying focused is hard.\n* Don't give up when you stuck. Take a break and you will find a way.\n\n*I will be better in next event.* ***Good Luck !***\n*and i would be appriciated if you try and rate* ***my game*** **[Infiltrate](https:\/\/ldjam.com\/events\/ludum-dare\/43\/infiltrate)**\n\n![Untitled.jpg](\/\/\/raw\/94c\/c\/z\/1cbe0.jpg)","comments":3,"comments-timestamp":"2018-12-04T13:33:13Z","created":"2018-12-03T09:34:45Z","files":[],"files-timestamp":0,"id":133154,"love":15,"love-timestamp":"2018-12-03T11:12:42Z","meta":[],"modified":"2018-12-04T13:33:13Z","name":"What i learnt ? (Little Post-Mortem)","node-timestamp":"2018-12-03T10:27:43Z","parent":121003,"parents":[1,5,9,120415,121003],"path":"\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem-1","published":"2018-12-03T09:34:56Z","scope":"public","slug":"what-i-learnt-little-post-mortem-1","subsubtype":"","subtype":"","type":"post","version":388165},"node_metadata":{"n_key":"133154","n_urlkey":"341198","n_parent":"121003","n_path":"\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem-1","n_slug":"what-i-learnt-little-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52297","n_created":"1543829685","n_modified":"1543930393","n_version":"388165","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/infiltrate\/what-i-learnt-little-post-mortem-1","text":"** What i learnt ? **\n\n* Never try new tools in an event\n* Setting *measurable* goals helps (like \"first playable demo should be ready in 12AM\")\n* Concept arts good, designing the game **before** coding better than **while** coding.\n* 48 Hours is enough to make a game, but staying focused is hard.\n* Don't give up when you stuck. Take a break and you will find a way.\n\n*I will be better in next event.* ***Good Luck !***\n*and i would be appriciated if you try and rate* ***my game*** **[Infiltrate](https:\/\/ldjam.com\/events\/ludum-dare\/43\/infiltrate)**\n\n![Untitled.jpg](\/\/\/raw\/94c\/c\/z\/1cbe0.jpg)","title":"What i learnt ? (Little Post-Mortem)","wayback_source":[]}