I’m in! Time to rebound from the last two failed LDs…
So I failed to submit in the previous two LDs this year, one time as a team and the other solo. I’m not going to let that get me down, however. I’m going to narrow my process and scope and really work on coming up with one solid mechanic and getting it implemented ASAP. If it takes me more than 2 or 3 hours to code the mechanic then it’s no good!
As for my toolset, it really depends on what the theme ends up being. I’m really itching for a broad enough theme that can allow me to get away with a real simple 3D game, but alas, I’ll likely be settling for a 2D game.
Engine: Unity3D or Construct 2
Code: VisualStudio 2013 or Sublime Text 3
Graphics: Photoshop CC
Audio: FL Studio 12 and BFXR
Support: Trello, TweetDeck, Google Docs/Spreadsheets, Spotify, SourceTree (for Git)
I’m really making it my goal to “keep it simple, stupid”. I don’t even care if I personally don’t like the game, I need to execute to get this puppy done! If you want to follow the journey, I’ll be microblogging over at http://thoughtreactor.tumblr.com and streaming at http://twitch.tv/thoughtreactorlive.
Good luck everyone! Keep it simple. And most importantly – have fun!
Really learned from that experience