2nd day recap

Just got back home, and will start to work after a good hot black tea. But first a little recap for getting on track again.

I had to work a lot more than I thought - sad but true. So I had little time yesterday to get more stuff into the engine. I managed to do a little refactor on the rendering so all alien stuff got out from it and now it only handles shaders, textures and renderables - that's meshes and the like btw - in a general and more optimized fashion. I got a simple Sprite class which has ways to manipulate it's model matrix - aka position. And lastly I started to handle inputs so the sprite can move on the screen.

I don't really aiming for completing the game for the jam, only want to get all previously stated tasks done. That would make a decent start for a 2D game engine. (Actually it has everything to be 3D and also it can be built as an apk and run on Android devices too.)

I remember when some years ago I did these Jams using Processing, all these features were ready from the start. Popping up the editor and have a decent scene switch mechanic with common GUI features and input handling was like 2 hours at max. :) A fraction of them below for put ground under the words.

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Don't get me wrong, I do this project because I am enjoying the hell out of it! You should too!