{"author_name":"mackthehobbit","cat":"LD #34","comments":[],"epoch":1449571020,"likes":0,"metadata":{"p_key":"12535","p_author":"mackthehobbit","p_authorkey":"21333","p_urlkey":"47784","p_title":"In for my 4th Ludum Dare","p_cat":"LD #34","p_event":"LD34","p_time":"1449571020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21333","us_name":"mackthehobbit","us_username":"mackthehobbit","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hey, just posting this to say &#8220;I&#8217;m in!&#8221; for the comp. This is my 4th Ludum Dare, but my last one was #29, way back in April 2014. I&#8217;ve used various flavors of Java for my games in the past (applets, libgdx) but I might change it up this year with an Android game, a browser game in JavaScript\/HTML5 or something else (!).<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Language: Java (libgdx\/Android) \/ JavaScript (probably with some library, maybe I&#8217;ll learn\u00a0Processing.js) \/ Something else (C++, python, something new?)<\/li>\n <li>IDE: Eclipse\/Android Studio\/Sublime Text 2<\/li>\n <li>Art: Paint.NET, GIMP<\/li>\n <li>SFX: Bfxr etc, Audacity<\/li>\n <li>Music: I&#8217;ve been playing around with pixitracker, which\u00a0I really like. Also LLMS<\/li>\n <li>3D models (if I have to&#8230;): Blender<\/li>\n <\/ul>","time":"December 8th, 2015 5:37 am","title":"In for my 4th Ludum Dare"}