{"author_link":"\/users\/player-2","author_name":"Player 2","author_uid":"player-2","comments":[],"epoch":1543881702,"event":"LD43","format":"md","ldjam_node_id":133980,"likes":3,"metadata":{"p_key":"125403","p_author":"Player 2","p_authorkey":"1098830","p_urlkey":"341511","p_title":"Long Live The King","p_cat":"LDJam ","p_event":"LD43","p_time":"1543881702","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1098830","us_name":"Player 2","us_username":"player-2","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":3,"author":98830,"body":"After 3 days of working, our game is complete and available on our itch.io page: https:\/\/player-two.itch.io\/long-live-the-king\n\n![Titlescreen_LLTK.png](\/\/\/raw\/e02\/81\/z\/1d5e9.png)\n\nThis game took some planning and programming to get the ideas finalized - as the mechanics of the game are extremely different to the overwhelming majority of games currently. \n\nOur game began with humble beginnings - with the theme being announced and (of course) it was not one that we were hoping for (but that's how game jam go i guess). \n\nMe and @renegadepunisher began drawing up ideas for a puzzle game in which you could have each of the characters going inbetween multiple windows - Mainly because of the programming individuality and difficulty that would come with it.\n\nThis is one of the earliest designs we came up with: \n\n![FirstInstallment.jpg](\/\/\/raw\/e02\/81\/z\/1d63b.jpg)\n\nOn this image you can clearly see what our plan was to do - Have screens that can move around the monitor, each with a different character in them, to solve a puzzle of some sort.\n\nFrom here we began setting out to make the multiple screens working, where we had this progress: \n\n![SecondInstallment.png](\/\/\/raw\/e02\/81\/z\/1d688.png)\n\nHowever!\n\nWe soon discovered that the approach towards moving the screens was majorly flawed, making the entire design impossible to actually make.\n\nThis is the point that were at when we almost decided to quit the principle and move onto another idea entirely:\n\n![ThirdInstallment.png](\/\/\/raw\/e02\/81\/z\/1d6d1.png)\n\nThis was until @renegadepunisher came up with a new way to avoid our previous Catch 22 Scenario.\n\nThis set us back a few hours but allowed us to continue down our original path and design.\n\nAnd it also allowed us to sleep that night.\n\nThen we worked through day 2 to get us to a fairly good position game play wise, however we didn't take any screen shots during that day, but throughout day 3 we worked to patch any bugs and added a winch to free the king.\n\nHere are some final screenshots:\n\n![ScreenShot4.png](\/\/\/raw\/e02\/81\/z\/1d852.png)\n\n![image0.jpg](\/\/\/raw\/e02\/81\/z\/1d899.jpg)\n\nThis last image is a drawing we had towards the end of day 2 to summarize our ideas into one.\n\nTo conclude, please play our game we worked tirelessly on it.","comments":1,"comments-timestamp":"2018-12-04T00:07:16Z","created":"2018-12-03T22:42:39Z","files":[],"files-timestamp":0,"id":133980,"love":3,"love-timestamp":"2018-12-06T15:14:25Z","meta":[],"modified":"2018-12-06T15:14:25Z","name":"Long Live The King","node-timestamp":"2018-12-04T00:03:51Z","parent":123237,"parents":[1,5,9,120415,123237],"path":"\/events\/ludum-dare\/43\/long-live-the-king\/long-live-the-king","published":"2018-12-04T00:01:42Z","scope":"public","slug":"long-live-the-king","subsubtype":"","subtype":"","type":"post","version":394417},"node_metadata":{"n_key":"133980","n_urlkey":"341511","n_parent":"123237","n_path":"\/events\/ludum-dare\/43\/long-live-the-king\/long-live-the-king","n_slug":"long-live-the-king","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"98830","n_created":"1543876959","n_modified":"1544109265","n_version":"394417","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/long-live-the-king\/long-live-the-king","text":"After 3 days of working, our game is complete and available on our itch.io page: https:\/\/player-two.itch.io\/long-live-the-king\n\n![Titlescreen_LLTK.png](\/\/\/raw\/e02\/81\/z\/1d5e9.png)\n\nThis game took some planning and programming to get the ideas finalized - as the mechanics of the game are extremely different to the overwhelming majority of games currently. \n\nOur game began with humble beginnings - with the theme being announced and (of course) it was not one that we were hoping for (but that's how game jam go i guess). \n\nMe and @renegadepunisher began drawing up ideas for a puzzle game in which you could have each of the characters going inbetween multiple windows - Mainly because of the programming individuality and difficulty that would come with it.\n\nThis is one of the earliest designs we came up with: \n\n![FirstInstallment.jpg](\/\/\/raw\/e02\/81\/z\/1d63b.jpg)\n\nOn this image you can clearly see what our plan was to do - Have screens that can move around the monitor, each with a different character in them, to solve a puzzle of some sort.\n\nFrom here we began setting out to make the multiple screens working, where we had this progress: \n\n![SecondInstallment.png](\/\/\/raw\/e02\/81\/z\/1d688.png)\n\nHowever!\n\nWe soon discovered that the approach towards moving the screens was majorly flawed, making the entire design impossible to actually make.\n\nThis is the point that were at when we almost decided to quit the principle and move onto another idea entirely:\n\n![ThirdInstallment.png](\/\/\/raw\/e02\/81\/z\/1d6d1.png)\n\nThis was until @renegadepunisher came up with a new way to avoid our previous Catch 22 Scenario.\n\nThis set us back a few hours but allowed us to continue down our original path and design.\n\nAnd it also allowed us to sleep that night.\n\nThen we worked through day 2 to get us to a fairly good position game play wise, however we didn't take any screen shots during that day, but throughout day 3 we worked to patch any bugs and added a winch to free the king.\n\nHere are some final screenshots:\n\n![ScreenShot4.png](\/\/\/raw\/e02\/81\/z\/1d852.png)\n\n![image0.jpg](\/\/\/raw\/e02\/81\/z\/1d899.jpg)\n\nThis last image is a drawing we had towards the end of day 2 to summarize our ideas into one.\n\nTo conclude, please play our game we worked tirelessly on it.","title":"Long Live The King","wayback_source":[]}