FinalTrain
Familiar name, eh? Yup, that's our final results. (For now!) There's no reason to make excuses - we know that game has some bugs, needs polishing... What the hell, for me it's the first actual game I made with the team! And this makes me so happy.
In some episode of Extra Credits (which I recommend to EVERYONE on this community if you haven't discovered it yet) Dan said: "If your first attempt at making a game turns out to be a one room platformer with bad collision that you took three weeks to build, be proud of that, because you built it. You actually got it done! You made a game!" And he's right. We not only made it in three days instead of three weeks - it has a random generated elements in zones, not-so-bad collision and replayable gameplay! I am proud of us and truly grateful to the team.
So. Enough of tearful speeches. Here's the video and we are publishing the game. A goddamn huge thanks to our team. Thank you all too, lads and gals. And have fun y'all! :slight_smile:
https://youtu.be/YLNo_HohK5Y