{"author_name":"lintfordpickle","cat":"LD #34","comments":[],"epoch":1449511680,"likes":3,"metadata":{"p_key":"12569","p_author":"lintfordpickle","p_authorkey":"28918","p_urlkey":"47818","p_title":"I\u2019m In","p_cat":"LD #34","p_event":"LD34","p_time":"1449511680","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"28918","us_name":"lintfordpickle","us_username":"lintfordpickle","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>This will be my 4th LD. and this time Ieven took a day off work so I can join in with the Jam.<br \/>\n I&#8217;m hoping the extra day and a LD Library I&#8217;ve been\u00a0 working on will help me to finish a game with slightly more polish than my last attempts.<\/p>\n <p><strong>Platform<\/strong>: Android<br \/>\n <strong>Language<\/strong>: Java<br \/>\n <strong>Libs<\/strong>: <a href=\"http:\/\/www.andengine.org\/\">AndEngine <\/a>\/ <a href=\"https:\/\/github.com\/LintfordPickle\/Android-LDLibrary\">LDLibrary<\/a><br \/>\n <strong>Base Code<\/strong>: AndEngine sorts me out with a game loop, opengl and a scenegraph. My LDLibrary provides me with a game screen manager and XNA-like game flow<br \/>\n <strong>Graphics<\/strong>: Paint.NET<br \/>\n <strong>Sound<\/strong>: no idea<\/p>","time":"December 7th, 2015 1:08 pm","title":"I\u2019m In"}