{"author_link":"\/users\/joramwolters","author_name":"JoramWolters","author_uid":"joramwolters","comments":[],"epoch":1544038068,"event":"LD43","format":"md","ldjam_node_id":136144,"likes":9,"metadata":{"p_key":"126385","p_author":"JoramWolters","p_authorkey":"1050418","p_urlkey":"342505","p_title":"Mini how-to: Day\/Night Cycle with unlit textures","p_cat":"LDJam ","p_event":"LD43","p_time":"1544038068","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1050418","us_name":"JoramWolters","us_username":"joramwolters","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":50418,"body":"One Word: Timeline. \nAll you need to have to set this up is two Virtual Camera's (Cinemachine), one with a 'night' color grading and one with a 'day'  color grading, and you use Timeline to blend between the two. \nWorks perfectly. \n![DayNightCycle.gif](\/\/\/raw\/2f4\/c\/z\/1f202.gif)\n![Capture.PNG](\/\/\/raw\/2f4\/c\/z\/1f203.png)\n\nThe two Virtual Camera's are parented to the main camera, so their position remains the same, it's only the grading that blends. \n\nWant to see this in action? Check out our game below: \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/43\/duskhearth \n","comments":1,"comments-timestamp":"2018-12-05T19:59:34Z","created":"2018-12-05T19:18:33Z","files":[],"files-timestamp":0,"id":136144,"love":9,"love-timestamp":"2018-12-05T19:59:30Z","meta":[],"modified":"2018-12-05T19:59:34Z","name":"Mini how-to: Day\/Night Cycle with unlit textures","node-timestamp":"2018-12-05T19:27:48Z","parent":123468,"parents":[1,5,9,120415,123468],"path":"\/events\/ludum-dare\/43\/duskhearth\/mini-how-to-daynight-cycle-with-unlit-textures","published":"2018-12-05T19:27:48Z","scope":"public","slug":"mini-how-to-daynight-cycle-with-unlit-textures","subsubtype":"","subtype":"","type":"post","version":408222},"node_metadata":{"n_key":"136144","n_urlkey":"342505","n_parent":"123468","n_path":"\/events\/ludum-dare\/43\/duskhearth\/mini-how-to-daynight-cycle-with-unlit-textures","n_slug":"mini-how-to-daynight-cycle-with-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50418","n_created":"1544037513","n_modified":"1544039974","n_version":"408222","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/duskhearth\/mini-how-to-daynight-cycle-with-unlit-textures","text":"One Word: Timeline. \nAll you need to have to set this up is two Virtual Camera's (Cinemachine), one with a 'night' color grading and one with a 'day'  color grading, and you use Timeline to blend between the two. \nWorks perfectly. \n![DayNightCycle.gif](\/\/\/raw\/2f4\/c\/z\/1f202.gif)\n![Capture.PNG](\/\/\/raw\/2f4\/c\/z\/1f203.png)\n\nThe two Virtual Camera's are parented to the main camera, so their position remains the same, it's only the grading that blends. \n\nWant to see this in action? Check out our game below: \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/43\/duskhearth \n","title":"Mini how-to: Day\/Night Cycle with unlit textures","wayback_source":[]}