{"author_name":"Jajo","cat":"LD #34","comments":[],"epoch":1449164520,"likes":1,"metadata":{"p_key":"12653","p_author":"Jajo","p_authorkey":"48984","p_urlkey":"47902","p_title":"I\u2019m in","p_cat":"LD #34","p_event":"LD34","p_time":"1449164520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"48984","us_name":"Jajo","us_username":"jajo","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Third time in Ludum Dare, hopefully entering the compo if all goes well. The current plan is to use Java with LWJGL, however things could change. I&#8217;d hope to be making a very simple 3D engine, but time could limit me to 2D. Collision will probably be my main worry, so I&#8217;m going to be doing some reading on that. I will be using the fixed function pipeline (sorry D:) due to time constraints. Here is a summary of my tools:<\/p>\n <p>Language: Java<\/p>\n <p>Library: OpenGL, using fixed function pipeline<\/p>\n <p>Graphics: GIMP and paint<\/p>\n <p>Audio: sfxr,\u00a0audacity and phone for recording some nice natural sounds<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 3rd, 2015 12:42 pm","title":"I\u2019m in"}