{"author_link":"\/users\/uchiro","author_name":"uchiro","author_uid":"uchiro","comments":[],"epoch":1544116003,"event":"LD43","format":"md","ldjam_node_id":136449,"likes":1,"metadata":{"p_key":"126561","p_author":"uchiro","p_authorkey":"1005634","p_urlkey":"342681","p_title":"Devil Please Localization","p_cat":"LDJam ","p_event":"LD43","p_time":"1544116003","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1005634","us_name":"uchiro","us_username":"uchiro","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":6,"author":5634,"body":"We were making our game in offline place in Novosibirsk. We decided to make a Russian version for local presentation on the 2nd day, but for LD we had to translate it to English.\nIt was a good experience, I implemented the simplest localization system by 1h, including translation of all UI. In that time our game designer finished writing all quests in 2 languages.\n\nWe are rewriting our story, but I want to try to translate \"Devil, Please\" for popular Europian and Eastern languages after that.\n\n## [Play](https:\/\/witcherhuitcher.itch.io\/devil-please) and [Rate](https:\/\/ldjam.com\/events\/ludum-dare\/43\/devil-please) Devil, Please\n\n![DevilPleaseChangeLang.gif](\/\/\/raw\/206\/1\/z\/1f457.gif)  \n![DevilPlease2Lang.png](\/\/\/raw\/206\/1\/z\/1f458.png)","comments":2,"comments-timestamp":"2018-12-06T18:27:22Z","created":"2018-12-06T17:03:49Z","files":[],"files-timestamp":0,"id":136449,"love":1,"love-timestamp":"2018-12-06T17:52:22Z","meta":[],"modified":"2018-12-06T18:27:22Z","name":"Devil Please Localization","node-timestamp":"2018-12-06T17:06:43Z","parent":134296,"parents":[1,5,9,120415,134296],"path":"\/events\/ludum-dare\/43\/devil-please\/devil-please-localization","published":"2018-12-06T17:06:43Z","scope":"public","slug":"devil-please-localization","subsubtype":"","subtype":"","type":"post","version":409752},"node_metadata":{"n_key":"136449","n_urlkey":"342681","n_parent":"134296","n_path":"\/events\/ludum-dare\/43\/devil-please\/devil-please-localization","n_slug":"devil-please-localization","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5634","n_created":"1544115829","n_modified":"1544120842","n_version":"409752","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/devil-please\/devil-please-localization","text":"We were making our game in offline place in Novosibirsk. We decided to make a Russian version for local presentation on the 2nd day, but for LD we had to translate it to English.\nIt was a good experience, I implemented the simplest localization system by 1h, including translation of all UI. In that time our game designer finished writing all quests in 2 languages.\n\nWe are rewriting our story, but I want to try to translate \"Devil, Please\" for popular Europian and Eastern languages after that.\n\n## [Play](https:\/\/witcherhuitcher.itch.io\/devil-please) and [Rate](https:\/\/ldjam.com\/events\/ludum-dare\/43\/devil-please) Devil, Please\n\n![DevilPleaseChangeLang.gif](\/\/\/raw\/206\/1\/z\/1f457.gif)  \n![DevilPlease2Lang.png](\/\/\/raw\/206\/1\/z\/1f458.png)","title":"Devil Please Localization","wayback_source":[]}