"Pyme's Genocide", post-jam build released!

We've updated the game to fix a bunch of stuff and also add a couple of things we didn't have time to put into the game. Now the games behaves in a much more consistent way!

PLAY IT HERE

postjam_build.gif

Bug Fixes: - Fixed a very annoying memory leak that made the game unplayable after 10 minutes. - Fixed a bug that caused enemies to stop responding to the player's vacuum. - Fixed a bug where the jetpack wasn't working consistently. - The music/sfx volume values now work correctly. - The GUI can now be properly navigated with a keyboard/controller. - Added a couple of missing sfx.

Changes: - Redesigned big portions of the map to make them more accesible. - Changed the xbox controllers to a more confortable layout. - Added in-game options. - Added a slider to configure the mouse sensitivity. - Added some info in the pause menu with how many little guys have been put to sleep. - Changed the ending a little so it's not so underwhelming. - Changed the inital conversation to give more information. - Minor spelling errors fixed.