Sirius Galactica, Version 1.1 now out!
Hello everyone!
I hope you've all had a good time so far; rating games, playing games, potentially even thinking about continuing your own games (:O). I've personally waited painfully for Smash to come out (only a few hours now!) while rating some games on the side and I must say, in return some of the feedback I've gotten on my game has been incredible. Anyone who would go out of their way to give me feedback about my game whether it may be positive or negative deserves a big fat :thumbsup: (and I don't do emojis often).
I would love to keep working on my game in the future (hopefully I don't get stuck in the vicious cycle of burnout like I did LD42). While I love everyone who played my game there are some special people out there who not only gave me awesome feedback but also gave me some amazing pointers and tips for what I could do for a potential post-jam version so a big baby's thwank you to: - @shawn-moore - @fre - @imphenzia - @cute-dog-irl
You are all awesome people and I <3 to bits.
Anyway! I've also been working on a new update for Sirius Galactica. Of course, under Jam rules, during the voting period there shall be no major additions to my game so this update mainly fixes some bugs I spotted during and after development and some necessary improvements to some parts of the game.

Version 1.1: December 12th 2018:
Additions:- Added Version number to main menu
- Spelling mistakes sorted out
- Allied ships actually flicker now when shot in the after round screen
- Enemy projectiles now get cleared at the end of a round
- Made the enemy hit sounds louder (way too quiet last time)
- Made instructions slightly more concise
- Unity did a slightly better job at compressing the music this time round (still off in some sections, thanks Unity)
- Next round button is now on Q (Thanks @cute-dog-irl!)
- Screen shake is slightly more subtle (Thanks @manimal!)
- Player hit sound now plays
- Can no longer fail at trying to advance to the next stage at the end of a game
- Game doesn't grind to a halt when attempting to restart after a win
- Ricocheting Projectiles don't get stuck at the bottom of the screen anymore if they didn't ricochet already
Have an awesome day people!