A Ludum Dare Post-Mortem: somewhere in the woods

I don’t know how to start a Post-Mortem, so… Let’s just get right into it, shall we?

Achivements:
-Music:
This went surprisingly smoothly. I hopped into Bosca Ceoil and just spent an hour on a 30 second music track. I (Personally) thought it came out really well, and I hope to gain a little more experience in this area.
-Programming:
This LD, I felt like I learned a lot involving my language, and I experimented in things I would usually never dare touch (Ex. Sine Waves, Turn Based Combat, Ect.), leading me to, albeit not my favorite creation, but my most diverse gameplay wise.
-Title Screen:
Anyone who played SITW is probably asking why I put this on here. Quite simply, it’s the FIRST NONBUGGY TITLE SCREEN I’VE EVER MADE. EVER. And that just puts me over the moon.

Things to Improve:
-Graphics:
These graphics just suck. I think I was going for a simplistic feel?

Overall, I had an amazing time this year participating in Ludum Dare and, while I will not be publishing a Post-LD version, I hope to learn a lot more and be a supportive and active member of this wonderful community.

-Emcannon