{"author_link":"\/users\/illabom","author_name":"IllaBom","author_uid":"illabom","comments":[],"epoch":1544314341,"event":"LD43","format":"md","ldjam_node_id":136867,"likes":3,"metadata":{"p_key":"126832","p_author":"IllaBom","p_authorkey":"1015180","p_urlkey":"342952","p_title":"Check out Graveyard Gladiator","p_cat":"LDJam ","p_event":"LD43","p_time":"1544314341","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1015180","us_name":"IllaBom","us_username":"illabom","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":15180,"body":"We were a little disapointted in the result of the game. We aimed really high and didnt quite hit our target. We learned a lot during the process of making the game though and thats what its about.\n\n![Menu.PNG](\/\/\/raw\/c4b\/3\/z\/1f760.png)\n\n\n\n![Minotaur.PNG](\/\/\/raw\/c4b\/3\/z\/1f761.png)\n\n\n\nthe combat and animations dont have that polished feel like we wanted. If anyone has any tips to improve these I'd love to hear. This project was a big stretch for us but we had fun making it","comments":1,"comments-timestamp":"2018-12-09T04:15:17Z","created":"2018-12-09T00:10:18Z","files":[],"files-timestamp":0,"id":136867,"love":3,"love-timestamp":"2018-12-09T04:14:30Z","meta":[],"modified":"2018-12-10T16:23:12Z","name":"Check out Graveyard Gladiator","node-timestamp":"2018-12-10T16:23:12Z","parent":127127,"parents":[1,5,9,120415,127127],"path":"\/events\/ludum-dare\/43\/graveyard-gladiator\/check-out-graveyard-gladiator","published":"2018-12-09T00:12:21Z","scope":"public","slug":"check-out-graveyard-gladiator","subsubtype":"","subtype":"","type":"post","version":412459},"node_metadata":{"n_key":"136867","n_urlkey":"342952","n_parent":"127127","n_path":"\/events\/ludum-dare\/43\/graveyard-gladiator\/check-out-graveyard-gladiator","n_slug":"check-out-graveyard-gladiator","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15180","n_created":"1544314218","n_modified":"1544458992","n_version":"412459","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/graveyard-gladiator\/check-out-graveyard-gladiator","text":"We were a little disapointted in the result of the game. We aimed really high and didnt quite hit our target. We learned a lot during the process of making the game though and thats what its about.\n\n![Menu.PNG](\/\/\/raw\/c4b\/3\/z\/1f760.png)\n\n\n\n![Minotaur.PNG](\/\/\/raw\/c4b\/3\/z\/1f761.png)\n\n\n\nthe combat and animations dont have that polished feel like we wanted. If anyone has any tips to improve these I'd love to hear. This project was a big stretch for us but we had fun making it","title":"Check out Graveyard Gladiator","wayback_source":[]}