{"author_link": "/users/jeplmr", "author_name": "jeplmr", "author_uid": "jeplmr", "comments": [], "epoch": 1544378198, "event": "LD43", "format": "md", "ldjam_node_id": 136940, "likes": 1, "metadata": {"p_key": "126870", "p_author": "jeplmr", "p_authorkey": "1026518", "p_urlkey": "342990", "p_title": "Blight Tower - NOW WITH FEWER BUGS!", "p_cat": "LDJam ", "p_event": "LD43", "p_time": "1544378198", "p_likes": "1", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1026518", "us_name": "jeplmr", "us_username": "jeplmr", "event_start": "1543536000", "event_key": "71", "event_name": "LD 43"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD43", "removed_author": false}, "_superparent": 120415, "_trust": 4, "author": 26518, "body": "Hey everyone! \n\nI've spent the last few days fixing various bugs in [Blight Tower](https://ldjam.com/events/ludum-dare/43/blight-tower). This update is focused purely on eliminating bugs to refine and smooth out overall gameplay. No new features have been added. There are probably some things I missed, but a lot of the low hanging fruit has been addressed. \n\n**BUG FIXES**\n- Capsules now appropriately change color to reflect team affiliation (Tower owned == red, Player owned == blue).\n- Rocket explosions do the same thing now. This doesn't affect gameplay, but it looks cool.\n- Capsule AI has been improved (they won't accidentally fire on and kill their other capsule brethren).\n- The player will no longer run into their own rockets while running forward.\n- The Tower Wave now flips capsules and outposts correctly.\n- Outpost capture bar is easier to see.\n- Outpost capture area is larger. \n- Capsules won't spawn while the player is inside an outpost. This prevents capsules from spawning inside the player.\n- Player move code has been refactored, and is no longer tied to Update(), thus resulting in consistent move speed across different machines.\n- Added audio feedback when the player is hurt.\n\n**BALANCE CHANGES**\n- Reduced outpost capture time from 5 seconds to 3 seconds.\n- Rockets have a constant speed and no longer accelerate from an initial, stationary position.\n- Reduced rocket damage from 20 to 10. \n- The tower now passively recovers health. \n- Rocket lifespan has been reduced from 5 seconds to 3 seconds. \n- Tower wave attack frequency has been increased from 60 seconds to 70 seconds. \n- Rockets now have a smaller collider.\n- The player now has a smaller collider. \n- Increased Tower health from 2000 to 4000.\n- Health pickups now have a larger collider, making it easier to pick them up. \n\n**KNOWN ISSUES**\n- Sometimes the first capsule spawned will attack the player. This happens rarely. Still tracking this one down.\n- Capsules attacking the tower during the Tower's Wave attack will still attack the tower. Also tracking this down. Enjoy the extra help, for now ;)  \n- Destroying the Blight Tower doesn't actually destroy the Blight Tower. Doesn't affect gameplay or the win/lose conditions, so this is in my backlog. ", "comments": 0, "created": "2018-12-09T15:42:44Z", "files": [], "files-timestamp": 0, "id": 136940, "love": 1, "love-timestamp": "2018-12-09T18:35:45Z", "meta": [], "modified": "2018-12-09T18:35:45Z", "name": "Blight Tower - NOW WITH FEWER BUGS!", "node-timestamp": "2018-12-09T18:17:52Z", "parent": 126654, "parents": [1, 5, 9, 120415, 126654], "path": "/events/ludum-dare/43/blight-tower/blight-tower-now-with-fewer-bugs", "published": "2018-12-09T17:56:38Z", "scope": "public", "slug": "blight-tower-now-with-fewer-bugs", "subsubtype": "", "subtype": "", "type": "post", "version": 412018}, "node_metadata": {"n_key": "136940", "n_urlkey": "342990", "n_parent": "126654", "n_path": "/events/ludum-dare/43/blight-tower/blight-tower-now-with-fewer-bugs", "n_slug": "blight-tower-now-with-fewer-bugs", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "26518", "n_created": "1544370164", "n_modified": "1544380545", "n_version": "412018", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/43/blight-tower/blight-tower-now-with-fewer-bugs", "text": "Hey everyone! \n\nI've spent the last few days fixing various bugs in [Blight Tower](https://ldjam.com/events/ludum-dare/43/blight-tower). This update is focused purely on eliminating bugs to refine and smooth out overall gameplay. No new features have been added. There are probably some things I missed, but a lot of the low hanging fruit has been addressed. \n\n**BUG FIXES**\n- Capsules now appropriately change color to reflect team affiliation (Tower owned == red, Player owned == blue).\n- Rocket explosions do the same thing now. This doesn't affect gameplay, but it looks cool.\n- Capsule AI has been improved (they won't accidentally fire on and kill their other capsule brethren).\n- The player will no longer run into their own rockets while running forward.\n- The Tower Wave now flips capsules and outposts correctly.\n- Outpost capture bar is easier to see.\n- Outpost capture area is larger. \n- Capsules won't spawn while the player is inside an outpost. This prevents capsules from spawning inside the player.\n- Player move code has been refactored, and is no longer tied to Update(), thus resulting in consistent move speed across different machines.\n- Added audio feedback when the player is hurt.\n\n**BALANCE CHANGES**\n- Reduced outpost capture time from 5 seconds to 3 seconds.\n- Rockets have a constant speed and no longer accelerate from an initial, stationary position.\n- Reduced rocket damage from 20 to 10. \n- The tower now passively recovers health. \n- Rocket lifespan has been reduced from 5 seconds to 3 seconds. \n- Tower wave attack frequency has been increased from 60 seconds to 70 seconds. \n- Rockets now have a smaller collider.\n- The player now has a smaller collider. \n- Increased Tower health from 2000 to 4000.\n- Health pickups now have a larger collider, making it easier to pick them up. \n\n**KNOWN ISSUES**\n- Sometimes the first capsule spawned will attack the player. This happens rarely. Still tracking this one down.\n- Capsules attacking the tower during the Tower's Wave attack will still attack the tower. Also tracking this down. Enjoy the extra help, for now ;)  \n- Destroying the Blight Tower doesn't actually destroy the Blight Tower. Doesn't affect gameplay or the win/lose conditions, so this is in my backlog. ", "title": "Blight Tower - NOW WITH FEWER BUGS!", "wayback_source": []}