SHADOW IS THE ENEMY

That could be a good theme for next LD (nope), but actually it is what I feel each time trying to add lightings to 2D Phaser games. During developing NOPE I knew that lighting is required for horror atmosphere, but the only thing I had time to do is simple circle lights (which ignore walls and doors) and... what, are these shadows just 2 stretched rectangles? Yes, they are:

Снимок экрана 2018-12-09 в 23.58.25.png

I have a lot of free time (nope) so I read lot of tutorials about lightings and shadows. As result, I'd like to present you post-LD version of NOPE with valid shadows, like that:

Снимок экрана 2018-12-09 в 23.58.39.png It is better understandable in motion:

LD: shadowrun2.gif Post-LD: shadowrun3.gif

Yaw, light of flashlight does not pass doors! But if you open the door - it will:

doorlight2.gif

So, I've spent additional 20 hours of my life to fight with Phaser reality. Maybe it is time to learn Unity. Or Godot. Or... Well, what would you suggest for a game like that?