SHADOW IS THE ENEMY
That could be a good theme for next LD (nope), but actually it is what I feel each time trying to add lightings to 2D Phaser games. During developing NOPE I knew that lighting is required for horror atmosphere, but the only thing I had time to do is simple circle lights (which ignore walls and doors) and... what, are these shadows just 2 stretched rectangles? Yes, they are:

I have a lot of free time (nope) so I read lot of tutorials about lightings and shadows. As result, I'd like to present you post-LD version of NOPE with valid shadows, like that:
It is better understandable in motion:
LD:
Post-LD:

Yaw, light of flashlight does not pass doors! But if you open the door - it will:

So, I've spent additional 20 hours of my life to fight with Phaser reality. Maybe it is time to learn Unity. Or Godot. Or... Well, what would you suggest for a game like that?