Want To Kill Random Things with Out Of Sync Animations? Look no further!

We were a little disappointed in the result of the game. We aimed really high and didnt quite hit our target. We learned a lot during the process of making the game though and thats what its all about.

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the combat and animations dont have that polished feel like we wanted. If anyone has any tips to improve these I'd love to hear. This project was a big stretch for us but we had fun making it