{"author_name":"hexagore","cat":"LD #34","comments":[],"epoch":1448936400,"likes":2,"metadata":{"p_key":"12697","p_author":"hexagore","p_authorkey":"34027","p_urlkey":"47945","p_title":"In!","p_cat":"LD #34","p_event":"LD34","p_time":"1448936400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"34027","us_name":"hexagore","us_username":"hexagore","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hello I am in the LD34 Compo, which will be my (does quick count) sixth go.<\/p>\n <p>I will be using my own custom WebGL game engine called Hexr.\u00a0I&#8217;m an idiot for using this instead of learning Gamemaker but I&#8217;m used to the workflow now. The engine and editor have had a <em>ton<\/em> of work put in (many many bugs fixed, feature additions and performance improvements since the last Dare!) so it would be a shame not to use it.<\/p>\n <ul>\n <li>JavaScript and GLSL will be typed into Sublime Text.<\/li>\n <li>I&#8217;ll use Swanky Paint for any pixel art and Photoshop for everything else. (Update: I&#8217;m currently experimenting with PyxelEdit so might use that!)<\/li>\n <li>For music and sound synthesis\/recording I will be using Propellerhead Reason.<\/li>\n <li>For audio effects,\u00a0editing and transcoding I&#8217;ll be using Adobe Audition, Audacity and Melodyne.<\/li>\n <li>I&#8217;ll be using Git as my version control, npm as a package manager and browserify as a build tool.<\/li>\n <li>For motivation during the dark hours I will be listening to Danger Zone by K-Log on Spotify. On loop.<\/li>\n <\/ul>\n <p>That&#8217;s it. My only goal for this Ludum Dare is to make something that&#8217;s actually fun.<\/p>\n <p>I hope everyone has a great Ludum Dare!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a><\/p>","time":"November 30th, 2015 9:20 pm","title":"In!"}